Encounter 15 - lvl 5 to 10 in Alantrus | World Anvil

Encounter 15 - lvl 5 to 10

2x Wereboar Medium humanoid (human, shapechanger) , neutral evil
  Armor Class 10 In Humanoid Form, 11 In Boar Or Hybrid Form Hit Points (12d8 + 24) Speed 30 ft., 40 ft. in boar form
  STR 17 (+3) DEX 10 (+0) CON 15 (+2) INT 10 (+0) WIS 11 (+0) CHA 8 (-1)
  Skills Perception +2 Damage Resistance Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Senses Passive Perception 12 Languages Common (can't speak in boar form) Challenge 4 (1,100 XP) Proficiency Bonus +2
  Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
  Actions Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.
  Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage.
  Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
  1x Ettin Large giant , chaotic evil
  Armor Class 12 (Natural Armor) Hit Points (10d10 + 30) Speed 40 ft.
  STR 21 (+5) DEX 8 (-1) CON 17 (+3) INT 6 (-2) WIS 10 (+0) CHA 8 (-1)
  Skills Perception +4 Senses Darkvision 60 ft., Passive Perception 14 Languages Giant, Orc Challenge 4 (1,100 XP) Proficiency Bonus +2
  Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  Wakeful. When one of the ettin's heads is asleep, its other head is awake.
  Actions Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) slashing damage.
  Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) piercing damage.

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