Encounter 14 - lvl 5 to 10 in Alantrus | World Anvil

Encounter 14 - lvl 5 to 10

2x Minotaur Large monstrosity , chaotic evil   Armor Class 14 (Natural Armor) Hit Points (9d10 + 27) Speed 40 ft.   STR 18 (+4) DEX 11 (+0) CON 16 (+3) INT 6 (-2) WIS 16 (+3) CHA 9 (-1)   Skills Perception +7 Senses Darkvision 60 ft., Passive Perception 17 Languages Abyssal Challenge 3 (700 XP) Proficiency Bonus +2   Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.   Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.   Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.   Actions Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 4) slashing damage.   Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.   3x Mummy Medium undead , lawful evil   Armor Class 11 (Natural Armor) Hit Points (9d8 + 18) Speed 20 ft.   STR 16 (+3) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 12 (+1)   Saving Throws WIS +2 Damage Vulnerabilities Fire Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages The languages it knew in life Challenge 3 (700 XP) Proficiency Bonus +2   Actions Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.   Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage plus (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.   Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

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