Boss Encounter 3 - lvl 5 to 10 in Alantrus | World Anvil

Boss Encounter 3 - lvl 5 to 10

1x Glabrezu Large fiend (demon) , chaotic evil   Armor Class 17 (Natural Armor) Hit Points (15d10 + 75) Speed 40 ft.   STR 20 (+5) DEX 15 (+2) CON 21 (+5) INT 19 (+4) WIS 17 (+3) CHA 16 (+3)   Saving Throws STR +9, CON +9, WIS +7, CHA +7 Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Poisoned Senses Truesight 120 ft., Passive Perception 13 Languages Abyssal, Telepathy 120 ft. Challenge 9 (5,000 XP) Proficiency Bonus +4   Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:   At will: darkness, detect magic, dispel magic   1/day each: confusion, fly, power word stun   Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.   Actions Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.   Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.   Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d4 + 2) bludgeoning damage.

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