Boss Encounter 2 - lvl 5 to 10
1x Bone Devil
Large fiend (devil) , lawful evil
Armor Class 19 (Natural Armor)
Hit Points (18d10 + 60)
Speed 40 ft., fly 40 ft.
STR 18 (+4)
DEX 16 (+3)
CON 18 (+4)
INT 13 (+1)
WIS 14 (+2)
CHA 16 (+3)
Saving Throws INT +5, WIS +6, CHA +7
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d6 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute plus take (3d6) poison damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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