Boss Encounter 17 - lvl 5 to 10
1x Great Demon Chicken of Doom
Huge monstrosity , chaotic neutral
Armor Class 18 Natural Armor Hit Points (25d10 + 40) Speed 40 ft., fly 90 ft. This is more of a leap. It can, however, cover 90 ft.
STR 20 (+5) DEX 16 (+3) CON 20 (+5) INT 2 (-4) WIS 4 (-3) CHA 2 (-4)
Saving Throws STR +9, CON +9 Damage Immunities Psychic, Cold Condition Immunities Charmed, Frightened Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 16 Languages -- Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions If the G.D.C.D. doesn't use its legendary action, it may make melee attacks.
Two Attacks: One bite, one claw.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: (4d6 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: (2d8 + 4)
Legendary Actions The Great Demon Chicken of Doom may use its legendary action once then wait 10 turns to use again.
Laser Gaze. Ranged Spell Attack: A bright red beam shoots from the G.D.C.D.'s eyes and the target must make a DEX save (DC 15) or take (10D6) force damage.
Armor Class 18 Natural Armor Hit Points (25d10 + 40) Speed 40 ft., fly 90 ft. This is more of a leap. It can, however, cover 90 ft.
STR 20 (+5) DEX 16 (+3) CON 20 (+5) INT 2 (-4) WIS 4 (-3) CHA 2 (-4)
Saving Throws STR +9, CON +9 Damage Immunities Psychic, Cold Condition Immunities Charmed, Frightened Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 16 Languages -- Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions If the G.D.C.D. doesn't use its legendary action, it may make melee attacks.
Two Attacks: One bite, one claw.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: (4d6 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: (2d8 + 4)
Legendary Actions The Great Demon Chicken of Doom may use its legendary action once then wait 10 turns to use again.
Laser Gaze. Ranged Spell Attack: A bright red beam shoots from the G.D.C.D.'s eyes and the target must make a DEX save (DC 15) or take (10D6) force damage.
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