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Halwa

Despite its isolation, Halwa is bustling little city, serving as a chief trading post between settled Zakharans and the desert-dwellers of the Haunted Lands. Both city and wilderness people mingle on the streets. Abas and keffiyehs are more common than caftans and dolmans, and many of Halwa's merchants have relatives among the desert tribes. Halwa's caliph is permissive, allowing all activity that does not bring disgrace upon his wise and beneficent rule. An underground slave trade thrives here, and Halwa is a stopping place for caravans en route to Hiyal. Similarly, adventurers and would-be heroes use the city as a starting place for expeditions into the Haunted Lands, where many a man and woman has perished in the search for legendary riches. As a group, the people of Halwa are known for their haggling skill and sharp-witted dealing. "Never give what can be sold" is their motto, and that applies to favors and information as well as camels and figs.

Government

Rulers

Caliph Hava al-Gatil

is a well-meaning but insulated ruler. His main concern appears to be writing his memoirs. Al- Gatil often cloisters himself with his favored scribes, writing (and rewriting) his past exploits as a young warrior, dwelling on those blithe days before he took his father's place as caliph. Al-Gatil delegates most of his responsibility to his chief vizier, whom he trusts above all. The caliph has three beautiful daughters-Sikayah, Rajiyah, and Mahabbiyah-triplets who are approaching the age of majority. While the caliph appears to care for them, the depth of his devotion has never been tested.

The Court

Chief Vizier Zarad

Zarad has served Al-Gatil since the caliph was a child, and he continues to maintain a strangle hold on the caliph's mindset. All of the caliph's orders come through Zarad. And if Zarad happens to add his own orders, who would deny they're the truth? Zarad has already made a great fortune through unfair taxation (which he imposed in the name of the caliph and removed two years later in the name of the caliph, without the caliph himself ever detecting it). Now, Zarad lusts after even greater power. The chief vizier is served by a dao, who is referred to solely as "Zarad's Pet" (and then only in hushed voices). Zarad himself is easy to identify in court: he always wears black-and-white striped robes.

Defences

Armed Forces
  • 3,000-man city guard
  • 500-man palace guard
  • 1,000-man mercenary cavalry, hired from desert tribes on five-year contracts.
  In addition, Zarad has his own personal guard of 200-man and in times of need he apparently can call upon a tribe of 200 jann.

Industry & Trade

Trade, livestock, slaves, durable goods.

Points of interest

Major Mosque
  • Hajama
  • Haku
  • Jisan
  • Najm
  • Selan
  Haku has the largest and most opulent temple, which is a pilgrimage site for the desert tribesmen. A three-day religious festival in Jisan's name is held on the first clear day after the spring rains.

Geography

Located about 200 miles east of Wasat and Suq Bay, Halwa is one of Zakhara's few major inland settlements. The city is perched on a lonely bluff overlooking the dry bed of the Wadi Malih. With the onset of spring, melting snow from the Ghost Mountains combines with seasonal downpours, turning the wadi into a surging, muddy torrent that washes silt into the low, lands. Within a month, the rains subside and the arid waste quickly returns.
Alternative Name(s)
City of Solitude
Type
Large city
Population
60,000
Owner/Ruler
Additional Rulers/Owners

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