Celts
The Celts of Fablemyr started as a band of forest brigands, comprised of petty criminals and ex-soldiers hard on their luck. They'd rob trade caravans and lightly rob the general passerby, as to not frighten away all traffic.
Recently, Ruffians from the frontier lands have moved in to do the same and have caused a gang war to break out across Fablemyr. Rumors of the Ruffians making deals with the Fomor forced the Celts to take the side of the people, at least for the time being, and focus on their rivals.
Band'o Celts 1d4
Att: 10, Def: 8, Arm: 1, HD: 2, XP: 20, Tr: B
Iron Shortsword: 1d6, (15%) Pistol: 1d8
Ruffians brought pistols from the frontier and introduced them to the forests of Fablemyr. Now the Celts are sometimes seen to be carrying as well, though they are not as adept with their use.


Comments