The Warrior: In stories you have mighty fighters and clever generals. These individuals are at home in combat and conflict, making them a welcome addition to a part of dreamers. While they might be more predisposed to combat, those who wield magic are able to manifest spells like any other, although they tend to focus more on combat magic, including effect like setting their blades on fire, reinforcing their shield, or even perhaps buffing their allies' abilities.
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
3 |
2 |
1 |
2 |
2 |
2 |
Starting Wound Threshold: 10+Brawn
Staring Strain Threshold: 9+Willpower
Starting Skills: A Warrior starts with 1 rank in resilience. This skill may not be increased above 2 during character creation.
Strike True: Once per session, when a Warrior inflicts a Critical Injury, you may spend a Story Point to roll two separate results and choose which to apply.
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