The Adventurer: Those who traverse
The Wilds , travelling merchants, and even just blissful vagabonds make up these archetypes. These characters are usually ones who have a sense of adventure, exploration or wanderlust, but can also be the devious rogues and coin loving mercenaries.
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
2 |
2 |
2 |
3 |
2 |
1 |
Starting Wound Threshold: 10+Brawn
Staring Strain Threshold: 10+Willpower
Starting Skills: An Adventurer starts with one rank in Survival during character creation. They obtain this rank before spending experience points and may not increase Survival above rank 2 during character creation.
Always Prepared: Once per session, when an Adventurer makes a skill check to heal strain at the end of an encounter, they heal double the amount of strain.
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