The Adventurer

  • The Adventurer: Those who traverse The Wilds , travelling merchants, and even just blissful vagabonds make up these archetypes. These characters are usually ones who have a sense of adventure, exploration or wanderlust, but can also be the devious rogues and coin loving mercenaries.
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    Brawn Agility Intellect Cunning Willpower Presence
    2 2 2 3 2 1
      Starting Wound Threshold: 10+Brawn
      Staring Strain Threshold: 10+Willpower
      Staring Exp: 95
      Starting Skills: An Adventurer starts with one rank in Survival during character creation. They obtain this rank before spending experience points and may not increase Survival above rank 2 during character creation.
      Always Prepared: Once per session, when an Adventurer makes a skill check to heal strain at the end of an encounter, they heal double the amount of strain.

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