Runika Item in Aiaos | World Anvil
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Runika

The Runika is a Daroka deck developed in eastern Yethera, based on the magical runes of the ancient Titanic civilisation. It is unusual among daroka decks in that the designs are made up of geometric patterns and clusters of runes, rather than designs representing figures or objects, and combines elements of Titanic rune divination with the conventional Tarokka roots of the cards. Despite its roots in Titanic runes, the deck is not derived directly from giant culture, and those giants who do play cards use a simplified version with pictograms instead of runes.  

Imagery

The Runika features the known runes of the Titanic alphabet. The suits of the low deck feature simple, numbered cards - 1-9, with each card signified by the number of times its suit appears - sorted into suits equating to four of the prime runes of the Puthak - the low alphabet of TItanis - Aht (stone), Nis (fire), Tun (storm) and Vil (ice). Literacy in the Puthak being rare, and the runes being similar, some suits transpose the other primes into the pattern: 'hill' for stone and 'cloud' for storm. Each suit also has a more elaborate 'Master', blending the rune with a geometric design representing one of the letters of the Turak, or high alphabet.   The high deck uses another fourteen letters of the Turak. Like the low deck, the designs are geometric, rather than figural.  

The cards

 
The High Deck
I Het (beginning) Emergence; an unformed thing or concept; the start of a journey.
II Vau (people) Community; the creation of bonds; cooperative effort.
III Nuk (earth) Foundation; enduring things and ideas; primitive states.
IV Tur (mountain) Escalation; a bridge; as above, so below; aspiration.
V Esh (sky) Freedom; a superior state; clarity and vision.
VI Kes (city) Development; civilisation and society; an organisation.
VII Jah (sea) Vicissitudes; a calm before the storm; waiting.
VIII Dan (wave) Catastrophe; a reversal of fortune; sudden and irreversible change.
IX Mot (right) Destiny; a great work; the right course.
X Maug (evil) Disruption; perversion of nature; sickness or poison.
XI Hem (blood) Life; natural impulses; family and heredity; a blood relative.
XII Rau (cattle) Wealth; husbandry and agriculture; growth.
XIII Sor (sun) Day; revelation and truth; envy.
XIV Dor (moon) Night; mysteries and secrets; deception.
 
Aht (Stone)
The suit of Aht represents the sleeping mind, dreams and spirituality. It stands for internal resolutions, motivations, agency and beliefs. When the aht rune is replaced with ort (hill), readers acquainted with the giants often read the suit with a more negative inflection.  
1 Avaht Uncertainty; clouded paths and unforseen consequences; oone who is lost.
2 Yuaht Resolution; decisions made, courses set, risks accepted; an explorer.
3 Zeaht Conviction; guided by beliefs and principles; a crusader.
4 Uraht DIrection; signs on the road ahead; a quester.
5 Niaht Dream; aspirations and ambitions; a goal.
6 Ivaht Vision; the pull of a calling; a mentor.
7 Jiaht Experience; the lessons of life events; cause and consequence; an elder.
8 Laaht Supplication; submission to a higher power; a priest.
9 Ehaht Fanaticism; moral abdication in pursuit of a goal or duty; a zealot.
Master Seh (chalice) Subconscious; the inner voice; impulses of the mind behind the mind.
 
Tun (Storm)
The suit of Tun represents strength of mind and purpose; wisdom, will and nobility. It also stands for foresight, insight and prophecy. When replaced with Hou (cloud), its meanings are essentially unchanged.  
1 Avtun Honour; absolute mopral certainty; a leader.
2 Yutun Dignity; moral and emotional composure; a counsellor.
3 Zetun Patience; stoicism and calm; a sage.
4 Urtun Foresight; prediction and prophecy; a seer.
5 Nitun Hindsight; mistakes and consequences; the defeated.
6 Ivtun Learning; growth and improvement; a rebel.
7 Jitun Understanding; advancement and application; a magician.
8 Latun Empathy; insight and solace; a healer.
9 Ehtun Abuse; cruelty and judgement; an abuser.
Master Huu (orb) Will; the still and silent mind; inner force.
 
Vil (Ice)
Vil is the suit of clear thought and decisive action. It stands for the strength of reason and logic.  
1 Avvil Aggression; swift and intemperate action; a fighter.
2 Yuvil Violence; physical or emotional harm; a killer.
3 Zevil Resilience; stamina and resolve; a survivor.
4 Urvil Manipulation; plitics and control; a schemer.
5 Nivil Study; formal learning and received knowledge; a student.
6 Ivvil Strategem; broad approaches and long views; a general.
7 Jivil Deception; lies, subterfuge and misdirection; a thief.
8 Lavil Hypothesis; new and bold ideas; a scientist.
9 Ehvil Antithesis; falsification or skeptical views; an iconoclast.
Master Ket (axe) Logic; the clear, controlled mind; rigorous analytical methods.
 
Nis (Fire)
Nis is the suit of emotion and passion, of creation and creativity.  
1 Avnis Love; deep attachments and trust; a friend.
2 Yunis Compassion; kindness and understanding; a philanthropist.
3 Zenis Rage; blind anger and swift judgements; a judge.
4 Urnis Fear; loss of power or control; a slave.
5 Ninis Sorrow; loss of connections or loved ones; the bereaved.
6 Ivnis Craft; skill and attention to detail; an artisan.
7 Jinis Art; creativity and expression; an artist.
8 Lanis Nurture; life, protection and healing; a parent.
9 Ehnis Destruction; death and violent transformation; changes.
Master Dar (brush) Expression; strength of character and personality; clarity of heart and voice.
Item type
Miscellaneous

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