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Investiture of Ice

6th-level Solarmancy
Casting Time: 1 action
Range: Self
Components: V, S, M (An Emblem of a Bear)
Duration: Concentration, up to 10 minute
Until the spell ends, white flames dance upon your body, and you gain the following benefits:
  • You are immune to cold damage and have resistance to fire damage.
  • You can move across difficult terrain created by ice or snow without spending extra movement.
  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
  • You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
  • During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).
Class List: Druid, Sorcerer, Warlock, Wizard

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