Domain of Dreams in Ah'shi'berö | World Anvil
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Domain of Dreams

-Domain of Dreams-

  Bonus Proficiency: Insight or Performance.   Bonus Cantrip: When choosing this domain, you gain the Minor Illusion cantrip if you don't already have it.  

-Domain Spells-

  Cleric Level 1st: Jonthan Kindling / Any 1st level spell from the cleric spell list   Cleric Level 3rd: Dreaming of You / Any 2nd level spell from the cleric spell list   Cleric Level 5th: Lucidity / Any 3rd level spell from the cleric spell list   Cleric Level 7th: Dream Walk / Any 4th level spell from the cleric spell list   Cleric Level 9th: Spare the Sleeping(Divine Exclusive) / Any 5th level spell from the cleric spell list    

-Follower of Dreams-

  You only need four hours of sleep to get a long-rest.  

-Channel Divinity: Cleansing Daydreams-

    If you follow Gautam starting at 2nd level, you can use your Channel Divinity to sooth the mind and attempt to remove one ongoing mental effect on a creature you can see up to 30ft. If it is a sleep related effect double your Proficiency Bonus.   Increase the number of creatures you can target with Cleansing Daydreams by 1 at 8th, 14th, and 20th level.  

-Dream Walking-

  Beginning at 6th level you may, while you sleep, preform a ritual where you enter the dreams of another creature and bring blessings. You must have a piece of the creature and know their given name to be able to perform this ritual. A lock of hair, a scale, a vial of tears, a tooth, or a vial of blood are all sufficient. Place the piece of the creature in the center of your Dream Catcher holy symbol and rest the holy symbol under your pillow or over your heart. You must be sleeping at the same time as your target.   The following day the creature gains the effect of Bless on their first Saving Throw, reduces Exhaustion by 2 levels rather than 1, or gains 1d6+your Wisdom mod in temp HP.   A creature affected by the effects of Dream Walking cannot be affected by it again until they get another night’s sleep. Increase the number of effects from the above options you can give them at one time by 1 at 9th, 12th, and 15th level.  

-Channel Divinity: Protection From the Dreams-

  Starting at 8th level, you can use your Channel Divinity to give yourself and target creatures equal to your Wisdom Modifier Resistance to all weapon and spell attacks from ethereal creatures for a number of rounds equal to your Wisdom Modifier (min 1). Increase the number of rounds this spell is active by 1 at 12th, 16th, and 20th level.  

-As Asleep, So Awake-

  Starting at 17th level, as the Divines of Dreams and Nightmares warp all within their realm as they please you are now able to bring a fraction of that power into the waking world. Each time you sleep you can do one of the following:   • Switch any skill proficiency you have with one you do not.   • Gain an Immunity to a single non-magical damage type.   • Rearrange your Stats on a 1 to 1 bases up to 5 points from their original number. Stats, before feats, cannot go above 22 due to this effect. Stats cannot go below 7 due to this effect.   Each time you sleep you may choose another ability to activate. You can only have one of the above abilities active at a time. You must sleep at least 4 hours to be able to use this effect.   This ability is considered a Reality Warping effect and cannot be reversed by any means other than using this ability again, a Wish spell, an Artifact, or a Divine class being.

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