A creature that is Disturbed has its mind assaulted by unsettling images, sounds, and feelings. The disturbed nature progressively gets worse while the creature is around the object that is causing it discomfort. Every 24 hours around the source of the Disturbance the creature makes another Wisdom Saving Throw. However, if a creature over comes their Disturbed feeling they are immune from becoming Disturbed again from the same source for 7 days. If they succeed in the first save against that source after the 7 days, they gain immunity from being Disturbed from that source for the remainder of their lives as their mind as accepted whatever it is that was causing the psychological discomfort. If a creature’s memories of the disturbing source are taken, they lose the immunity.
A creature naturally cures up to two levels of Disturbed after a long rest in a safe location away from the thing that has Disturbed them. Any magical or non-magical effect that inspires courage, removes fear, causes genuine laughter, or brings piece of mind will remove one level of Disturbed. An act of true love will remove up to three levels of Disturbed. An act of true love towards the Disturbed creature will remove all levels of Disturbed. Should, at any time while under the effects of Disturbed, the paranoia is proven true the creature gains another point of Disturbed. The effects from lower levels of Disturbed remain when a creature obtains a higher level.
-Level 1-
The creature feels as if it’s being followed and finds it harder to trust people. Something about others feels off, but they can’t put their finger on it. The creature loses their Proficiency Bonus when rolling Perception checks and Insight checks involving new creatures or creatures they haven’t seen in more than a week.
-Level 2-
The creature sees movement in the shadows and hears voices just outside of ear shot. Someone must be talking about them the creature is sure of it. The creature’s Charisma Score and Passive Perception lower by 2 as they become more on edge with eyes darting around looking for who is following them.
-Level 3-
The creature’s personality is now notably different. They are more paranoid, inclined to believe conspiracy theories they normally wouldn’t, and anger more easily around those they care about. The creature has Disadvantage on Wisdom Saving Throws to resist magical mental suggestion.
-Level 4-
All but the most loved and trusted of the creature’s friends/family appear foreign to them. The creature knows who they are but is sure something is wrong about them. The creature sees those around them in the uncanny valley. The creature’s Wisdom and Intelligence Score lower by 2 as their mind becomes filled with worry, uncertainty, and fear. They treat most around them with distrust. Creatures will go out of their way to connect dots that aren’t there to prove to themselves they are right.
-Level 5-
No one is safe. No one is real. They aren’t my friends. They aren’t my family. Fakes, monsters in skin suits, and specters and demons. They’re after me too! These are the thoughts of a creature who has become this Disturbed. They will ignore any attempt at aid as they see it as a trap. If the creature ever feels cornered they will attack those around them with deadly force afraid for their lives and the lives of those they are sure have been taken.
-Level 6-
They’re monsters, demons, and evil! I’ll kill them before they can kill me! A creature who has become this Disturbed has their Intelligence, Wisdom, and Charisma Scores reduced by 2. They lose their Proficiency Bonus on all Skill Checks that use those ability scores. The creature will actively hunt down those around them and those they once cared about. While in this state they will refuse sleep. For every hour a creature is in this state they take 1d4 Psychic damage as their mind begins to unravel.
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