Stabbomancer in Agora | World Anvil

Stabbomancer

Attuned to the art of war.
Fighter Level Features
3rd Weapon Recall
7th Astral Eminence, Recall Rend
10th Spectral Blade Dance
15th Guardian Armaments
18th Swift Evisceration

Weapon Recall

Upon selecting this archetype, you can telekinetically call thrown weapons back to you as a bonus action. The thrown weapons return to your hands if they are free. If they are not free they return to where they are holsters on your person.  

Astral Eminence

At 7th level, your weapons attack are considered magical for the purpose of ignoring resistance.  

Recall Rend

At 7th level, your weapons are able to strike as you recall them. When you telekinetically call your weapons back as a bonus action, all thrown weapons that missed their attack, can roll an attack roll on the target they missed as they go.  

Spectral Blade Dance

At 10th level, you can cast the Cloud of Daggers spell. The DC for the spell is 8 + your proficiency bonus + your Strength or Dexterity modifier. As an action you can move the cloud of daggers up to 30ft in any direction as long as it remains within 60ft of you.   You cannot cast the spell again until you complete a short or long rest.  

Guardian Armaments

At 15th level, you can assist your allies by commanding your weapons to aid them. As, you can command up to three spectral weapons to aid a creature of your choice within 30ft of you. A creature can only be protected by one weapon at a time. When a creature is aided by a guardian armament, they gain one feature of your choice:   Guard. When a creature comes within 5ft of you, or when you move away from a hostile creature that is within 5ft of you, the guardian armament makes an attack.   Strike. When you make a melee weapon attack, the guardian armament makes one too. You can only use this once per turn.   Parry. The first time you are struck by a weapon attack, roll the weapon die of your guardian armament. The damage is reduced by the die result.   These guardian armaments take the form and stats of a thrown weapon of your choice. They use your proficiency bonus and your Strength or Dexterity modifier for their attack rolls. Their damage rolls add your Strength or Dexterity modifier.   The guardian armaments disappear after 1 minute or when their designated creature is unconscious.  

Swift Evisceration

At 18th level, you can focus your sword dance on one creature. When you cast the Cloud of Daggers spell or move the spell to a different area, you can choose a creature within 60ft of you. The spell will follow them for its duration.