||Oath Spells, Channel Divinity
||Aura of Elation
||Idol of Merriment
You gain access to the spells listed below.
||guiding bolt, tasha's hideous laughter
||enhance ability, suggestion
||haste, life transference
||dimension door, freedom of movement
||animate objects, skill empowerment
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
As a bonus action, you touch a creature to grant them your blessing. For the next hour, that creature can add your Charisma modifier to their ability checks.
Share the Joy.
As an action, select one creature that you can see within 30 feet of you. The creature must make a Wisdom saving throw, becoming charmed on a failure. A creature charmed by this ability must spend its turn joining in your revelry. They cannot take actions or reactions. This effects ends after 1 minute, ending early if the charmed creature is attacked or another creature uses an action to awaken them.
Aura of Elation
At 7th level, you emanate a continuous sensation of high spirits which invigorates others. All allies that start their turn within 10 feet of you have their speed increased by 10 until the end of their turn.
At 18th level, this aura extends up to 30 feet.
At 15th level, your boorish optimism is inspiring to your allies. As an action, select one ally that you can see within 60 feet of you. You can grant them the following benefits until the end of your next turn:
- The creature has advantage on saving throws.
- The creature has immunity to frighten effects.
- The creature's speed is increased by half.
You can use this feature three times per long rest.
Idol of Merriment
At 20th level, you become a champion of joy, that calls for celebration in face of darkness. As an action, your armor takes a shining gold colour and bells rind out in your presence. For the next hour, you gain the following benefits:
- Your aura extend up to 60ft.
- You are under the effects of the Sanctuary spell until you make an attack or cast a hindering spell against a creature.
- As a bonus action you can select one creature that you can see within 60ft of you. The creature regains hit points equal to 2d10 + your Charisma modifier.
Tenets of Indulgence
Often sworn upon recklessly, the weight of these tenets are sometimes forgotten.
Every idea is a good idea. Regardless of risks or certain death.
Always be willing to try something once. You will never refute new experiences.
Maintain your Mirth.
Even in death, be triumphant. Never lose your smile to the certainty of despair.