Inquisitor's Scope
A redwood telescope with glittering gold filigree around its cyclinder. Crystal lens top either end of the cyclinder, both of which are sapphire.
- You gain one unqiue property.
- Sage's Speaker. You gain +1 to your proficiency bonus (maximum of 7). You have disavantage on saving throws whilst in possession of another Opus of the Sages. When you attempt to attune to another Opus of the Sages, you automatically fail and take 33 (5d12) psychic damage.
- Sure Sight. You have on perception checks whilst looking through the Scope up to 300 feet. You also have truesight whilst looking through the scope.
- Pass Through Obstruction. You can use an action to gain truesight up to 30 feet for 1 hour. You can also see through solid objects if you choose to. You can see through barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks your vision. You cannot use this ability again until the next dawn.
- Detect Aura. As a bonus action, you can hold your scope and focus is upon a creature within 120 feet of you. Any Illusion or Transmutation spells on the creature are dispelled, and the creature cannot be targetted by Illusion or Transmutation spells whilst focused on. The creature is also under the effects of the Zone of Truth spell. You can use a bonus action on your turn to change your target to another creature. The effect end if you end your turn without a focused creature within 120 feet, or if you drop the effect (as though concentrating on a spell). You cannot use this ability again until you expose a secret of significant worth (the DM's discretion).