Alune Common Origins:
Allidyn Origins:
Dragon Slayers:
Races: human, half human, tiefling, dwarf
+1 Str you are 2 feet taller than max for your height and you deal 1d6 extra damage to any dragon like creature
Nobel of Om:
Nameless:
Coven of Nameless
+1 dex when you have advantage you deal a extra 1d6 of damage
Draconis Origins:
Solider of the Empire:
Slave of Scales:
Friend of Monsters:
Karrstad Orgins:
Followers of Ancients:
Born of Blood:
Proficient with short sword, shields and hand axes: Can cast even if your hands are full as long as your holding on of those.
Acolyte of Gold:
Foramins Origins:
Gate Urchin:
Tribes of A Thousand Teeth:
Guardian of the Deep:
Petrem
Tro Oirgins:
Crusader:
No matter what class you are you are trained in plate and get a set at start.
Silverwing Believer:
Theif of Dragonblood:
You gain 3 can-trips spells from the sorcerer spell and can once per day cast a 15 foot icy blast dealing 3d8
You will be hunted by the crusaders:
Libertas Oirgins:
Nispel's Choosen:
Coven of Nispehil
Monster Slayer:
Child of Nature:
Terra
Mercators's Coast Orgins:
Guild Merchant
Guild Artisan:
Student of Calidum:
Valmeadow Oirgins:
Technocrat:
Mutan:
Mad Mans Experiments:
A Nobel Above the Clouds:
Alune Uncommon Origins:
Tir-Ner-Za Origins:
Blood of Fae:
Solider of Sun:
Sin's of the High Elf:
Vastante Origins:
A citizen of Death:
You are undead, you take half damage to physical damage and are resistance to poison but can only be healed by necrotic damage.
Solus explore:
Born Anew under the Dark Sun:
Kax'ro Origins:
Slave Warrior:
Child of Serpents:
Ahmotah Origins:
Salior of the Sea Dragon:
Island Warrior:
Crimson Origins:
Noble Corsair:
Dock Worker:
Crewmen:
Valley of Sand Origins:
Artifact Hunter:
Merchant of Dunes:
Vue-Tera-Sa Origins:
Dread Pirate:
Dra'torn Headhunter:
Smuggler of Flesh:
Child of Thorns:
Jokull Origins:
Bremor Origins:
Beast Hunter:
Warbrother/WarSister:
Giants decendent:
Thronix Origins:
Forest Walker:
Friend of the Moon:
Merchant of Skol:
Isles of Ice:
Frozen Marauder:
Exile of Ice: