The Gelatinous Convocation
Join a Big, Happy, Ooze Family
You've made a pact with the cheerful wandering cubes of sentient ooze that wiggle and wobble their way across the multiverse, who visit worlds beyond measure with the singular goal of spreading their offspring within the deepest dungeons to collect and absorb the memories of the fallen. As they happily bounce between the planes, they occasionally encounter a soul they view as truly amusing, so they offer a measure of their strange power over the slimes and oozes of the world using the magic that they wield with a mere wave of their pseudopods.

Gelatinous Convocation Spells
Level 3 feature The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the table below, you thereafter always have the listed spells prepared.Gelatinous Convocation Spells
Warlock Level |
Spells |
|---|---|
3 |
Enlarge/Reduce, Grease, Melf's Acid Arrow, Tasha's Hideous Laughter |
5 |
Meld into Stone, Water Walk |
7 |
Stone Shape, Vitriolic Sphere |
9 |
Bigby's Hand, Summon Ooze |
Recovered Memories
Level 3 feature You learn to dissolve the bodies of the dead and learn from their lives. As an Action while standing adjacent to a corpse, you can produce an iridescent acid that consumes the corpse over the course of 1 minute. Once the process has finished, you can reabsorb the acid to access the creature's memories. You gain information about the creature's last 48 hours and the most important memories from their final years of life. Once you use this feature, you can't use it again until you finish a Long Rest.Cheerful Friend
Level 3 feature You can speak, read, and write Ooze. Additionally, you gain Resistance to Acid damage, and you are Immune to Acid damage dealt by non-Hostile Ooze.Side Splitting
Level 6 feature Your body has become somewhat... slimy. Whenever you take damage, as a Reaction, you can divide yourself into a Medium swarm of Tiny Oozes. Your Hit Points remain the same, and you function as a single unified swarm. While in this state:- You can't take any Action or Bonus Action, except the Dash action.
- Your Speed is halved.
- You don't provoke Opportunity Attacks.
- You have Resistance to Physical damage, and Immunity to Acid and Poison damage.
- You can move through a Hostile creature's space and vice versa, and you can move through any space as narrow as 1 inch without squeezing.