The Gelatinous Convocation

Join a Big, Happy, Ooze Family

Adapted from Genuine Fantasy Press
You've made a pact with the cheerful wandering cubes of sentient ooze that wiggle and wobble their way across the multiverse, who visit worlds beyond measure with the singular goal of spreading their offspring within the deepest dungeons to collect and absorb the memories of the fallen. As they happily bounce between the planes, they occasionally encounter a soul they view as truly amusing, so they offer a measure of their strange power over the slimes and oozes of the world using the magic that they wield with a mere wave of their pseudopods.  
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Gelatinous Convocation Spells

Level 3 feature   The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the table below, you thereafter always have the listed spells prepared.  
Gelatinous Convocation Spells
Warlock Level
Spells
3
Enlarge/Reduce, Grease, Melf's Acid Arrow, Tasha's Hideous Laughter
5
Meld into Stone, Water Walk
7
Stone Shape, Vitriolic Sphere
9
Bigby's Hand, Summon Ooze
 

Recovered Memories

Level 3 feature   You learn to dissolve the bodies of the dead and learn from their lives. As an Action while standing adjacent to a corpse, you can produce an iridescent acid that consumes the corpse over the course of 1 minute. Once the process has finished, you can reabsorb the acid to access the creature's memories. You gain information about the creature's last 48 hours and the most important memories from their final years of life. Once you use this feature, you can't use it again until you finish a Long Rest.    

Cheerful Friend

Level 3 feature   You can speak, read, and write Ooze. Additionally, you gain Resistance to Acid damage, and you are Immune to Acid damage dealt by non-Hostile Ooze.  
 

Side Splitting

Level 6 feature   Your body has become somewhat... slimy. Whenever you take damage, as a Reaction, you can divide yourself into a Medium swarm of Tiny Oozes. Your Hit Points remain the same, and you function as a single unified swarm. While in this state:
  • You can't take any Action or Bonus Action, except the Dash action.
  • Your Speed is halved.
  • You don't provoke Opportunity Attacks.
  • You have Resistance to Physical damage, and Immunity to Acid and Poison damage.
  • You can move through a Hostile creature's space and vice versa, and you can move through any space as narrow as 1 inch without squeezing.
You can return to your normal form at will (no action required), provided there is room to do so.   Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Starting at level 10, you can use this feature at will as an Action.  
 

Acidic Body

Level 10 feature   Your form is infused with a caustic power. You gain Immunity to Acid damage. Whenever a creature starts its turn grappling you or Grappled by you, you can have it take 2d8 Acid damage.  
 

Consuming Joy

Level 14 feature   Your understanding of the happiness that pervades the Gelatinous Convocation grants you Immunity to the Charmed condition. You also gain the ability to cast the Polymorph spell without expending a spell slot, except the target is turned into an Ooze instead of a Beast. You can cast the spell this way once, and regain the ability to do so when you finish a Long Rest, unless you expend a Pact Magic spell slot (no action required) to restore your use of it.

Traits of the Conovker

The Convocation touches more than just the soul. Consider adding one or more of these traits when creating a Warlock or after contributing to the Convocation's memories.