The Elder Dragon

Serve the Will of a Powerful Dragon

Created by Gabe Grimoire
Your patron is a legendary elder dragon, a winged reptile of equal majesty and dread who has seen the rise and fall of empires. Also known as greatwyrms, each of these dragons have transcended all other hierarchies of their kind (including ancient dragons).   Whether your patron formed a pact with you in exchange for a simple service, an apprenticeship with it as your master, your eternal servitude, or some other reason, can depend on the particular dragon. Regardless, it is likely that your patron will expect you to help expand its hoard, one way or another. The Hoard Preferences table below can be used to discover what kind of elder dragon your patron may be, as well as what kind of treasure it most cherishes.  
Divider
 

Elder Dragon Spells

Level 3 feature   The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Elder Dragon Spells table, you thereafter always have the listed spells prepared.  
Elder Dragon Spells
Warlock Level
Spells
3
Alter Self, Command, Dragon's Breath, Identify
5
Fear, Wind Wall
7
Dominate Beast, Freedom of Movement
9
Summon Dragon, Yolande's Regal Presence
   

Draconic Blast

Level 3 feature   Your patron has granted you the ability to unleash blasts of primal draconic energy from your mouth or hands. When you gain this feature, choose a Damage Type (other than Bleed) that reflects your patron's lineage.   As a Magic action, you can unleash this draconic blast in your choice of a 15-foot cone or a 5-foot wide, 30-foot long line, and you can choose to empower it. Each creature in the area must succeed on a Dexterity saving throw, or take 1d10 damage of the Damage Type you chose for this feature. If you empowered it, you deal an additional 1d10 damage per level of your Warlock spell slots, and any creature that succeeds their saving throw still takes half damage. Once you empower this blast, you can't do so again until you finish a Short or Long Rest, unless you expend a Pact Magic spell slot to do so.   This feature's damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10). This feature is considered a Warlock cantrip for Eldritch Invocations, except those that would modify a cantrip's range.    

Voice of Dragons

Level 3 feature   You can speak, read, and write Draconic. If you already know Draconic, you learn the Noble dialect of it.  
 

Draconic Instincts

Level 6 feature   When you are hit by an attack roll, as a Reaction, you can cause parts of your body to quickly develop hardened scales. Until the start of your next turn, you have a bonus to your AC equal to your Charisma modifier (minimum of 1), including against the triggering attack. If the triggering attack still hits, you can reduce the damage taken by half your Warlock level (to a minimum of 1 damage).   You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.  
 

Heart of the Wyrm

Level 10 feature   You have Resistance to the Damage Type you chose for your Draconic Blast feature.   Additionally, whenever you fail a saving throw, you can choose to reroll it. If you do, you must use the new roll, and you cannot use this benefit again until you finish a Long Rest.  
 

Dragon Form

Level 14 feature   Your patron grants you the ability to take a form reminiscent of them, allowing you to transform as a Bonus Action, into a dragon-like form. Doing so causes you to instantly grow mighty horns, thick scales, wings, claws, fangs, and a lashing tail. While in this form, you have the following benefits:
  • Your Creature Type becomes Dragon.
  • Your Size increases by one. Any gear you cannot use in your new form merges with your form and cannot be used until your transformation ends.
  • Your base Armor Class is 14 + your Dexterity modifier.
  • Your Strength score cannot be less than your Charisma score.
  • Your Unarmed Strikes deal 1d8 Slashing damage.
  • Your Draconic Blast feature deals an additional 1d10 damage, and its range is doubled.
  • You have a Fly Speed equal to your land Speed.
This transformation lasts for 1 minute, or until you are reduced to 0 Hit Points or end it early as a Bonus Action. Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.

Hoard Preferences

The following is a list of hoard preferences for most types of dragons found in Agathok. Perhaps your patron demands the items as tribute every now and again, or simply applauds you for revering such items. Consider these things when deciding on your patron with your GM.
Hoard Preferences
d100
Dragon Type (28)
Hoard Preference
01-04 Black
Relics of Fallen Empires
05-08 Blue
Gems, Art Depicting Water, and Textiles in Cool Colors
09-12 Green
Gems, Jewelry and Finely Crafted Items and Works of Art Depicting Nature
13-16 Red
Gold and the Wealth of its Enemies
17-20 White
Gems and Precious Metals that Mirror the Cold Sparkle of Ice
21-24 Amethyst
Crystals and Gems, Particularly Amethyst, in Any Form
25-28 Crystal
Bright, Opulent Objects, Baubles and Trinkets of Beauty
29-32 Emerald
Coinage and Cultural Artifacts
33-36 Sapphire
Items of Martial Significance
37-40 Topaz
Gold and Bright Gems Except Bronze, and Treasures with a Nautical Theme
41-44 Brass
Gems, Art Objects fashioned from Bronze, and Sentient Items
45-48 Bronze
Trophies from Fallen Foes, Payment from Grateful Petitioners, and Sunken Treasures
49-52 Copper
Burnished Metals, Gleaming Gemstones, and Fine Art Objects
53-56 Gold
Gems, Pearls, and Trophies Marking Important Events, Successes and Defeats in Their Lives
57-60 Silver
Mementos from People They Interacted With and Remnants of Humanoid History
61-64 Cave
Bones and Items with Strong Taste or Smell
65-67 Boreal
The Wealth of its Prey and Rivals
68-70 Deep
Goods from Distant Lands, and Mementos of Memorable Hunts or Expeditions
71-73 Flame
Mementos of Victories and Achievements
74-76 Imperial
Monastic and Religious Items
77-79 Light
Bright and Beautiful Items
80-82 Mithral
Mementos of Friendships and Knowledge
83-85 Moonstone
Silver, Platinum, Mithral, and Objects with Whimsical or Absurd Designs
86-88 Sea
Gems and Items that can survive the sea
89-91 Shadow
Anything of Their Original Form, Except Lustrous Objects
92-94 Wasteland
Old and Ancient Items and Artifacts
95-97 Wind
Notable Trophies of Accomplishments and Unique Historic Items
98-100 Void
Glittering Gems and Secret Knowledge