Suffering

Inflict Pain and Fester Misery

Created by Gabe Grimoire
Pain and improvement, loss and recovery, struggle and triumph. This is the way of life for Clerics of Suffering, constantly seeking trials to learn and improve from. They hone their bodies and minds to be able to handle pain, and to deliver it too. In combat these Clerics are able to cause overwhelming pain and misery to their enemies, both physically and mentally, crippling them and allowing the Cleric's companions to finish them off.  
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Deities

Gelus, Morristia, Phosbet, Polaris  
 

Suffering Domain Spells

Level 3 feature   Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.  
Cleric Level
Prepared Spells
3
Armor of Agathys, Cloud of Daggers, Inflict Wounds, Ray of Enfeeblement
5
Life Transference, Vampiric Touch
7
Blight, Phantasmal Killer
9
Destructive Wave, Synaptic Static
 

Student of Pain

Level 3 feature   While you aren't wearing any armor or using a shield, your base Armor Class equals 10 plus your Constitution and Wisdom modifiers.   Additionally, you know either the Chill Touch or True Strike cantrip.    

Amplify Affliction

Level 3 feature   You can increase the pain that a creature suffers from. When a creature you can see within 60 feet of you gains the Bleeding, Blinded, Dazed, Deafened, Frightened, Paralyzed, Poisoned, Shocked, or Stunned condition, you can force it to make a Constitution saving throw. On a failed save, the creature gains one level of Exhaustion. Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend a spell slot of level 1 or higher.    

Channel Divinity: Sudden Sorrows

Level 3 feature   As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to cause untold agony to one creature you can see within 30 feet of you. The creature must make a Wisdom saving throw, and has Disadvantage on the save if they are Bloodied. On a failure, the creature takes Piercing or Psychic damage (your choice) equal to twice your Cleric level, and additional Bleed damage equal to your Wisdom modifier (minimum of 1). On a success, the creature takes half as much Piercing or Psychic damage, and no Bleed damage.  
 

Strength from Suffering

Level 6 feature   For every creature within 30 feet of you that is Bloodied, you have a +1 bonus to attack rolls, damage rolls, and saving throws you make, as well as a +1 bonus to the spell save DC of your Cleric spells. This benefit can stack up to a maximum of 5 times.  
 

Pain's Endurance

Level 17 feature   You are able to endure the hardest of hardships. At the start of each of your turns, if you are Bloodied, you regain 5 Hit Points.