The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. The clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace.
Deities
Amara,
Ehmos,
Polaris,
The Argonaut
Peace Domain Spells
Level 3 feature
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
| 3 | Aid, Heroism, Sanctuary, Warding Bond |
| 5 | Beacon of Hope, Sending |
| 7 | Aura of Purity, Otiluke’s Resilient Sphere |
| 9 | Greater Restoration, Rary’s Telepathic Bond |
Emboldening Bond
Level 3 feature
You bring an air of calm that can be shared with others. As an Action, choose up to a number of willing creatures within 30 feet of you (which can include yourself) equal to your Proficiency Bonus. For the next 10 minutes or until you use this feature again, those creatures are magically bonded, and you roll a d4 at the end of each of your turns.
A bonded creature can add the result of the d4 you rolled to an ability check or saving throw it makes, but only if it is within 30 feet of another bonded creature, and only once. It regains the ability to do so again at the end of your next turn.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Balm of Peace
Level 3 feature
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to make your very presence a soothing balm. You can move up to your Speed, without provoking Opportunity Attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of Hit Points to that creature equal to 2d4 + your Wisdom modifier (minimum of 1 Hit Point). A creature can receive this healing only once whenever you take this action.
Protective Bond
Level 6 feature
The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its Reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
Expansive Bond
Level 17 feature
The benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has Resistance to that damage.