Love

Employ Love and Protection

Adapted from SerNurp
Love is a force that few can understand and fewer still can predict. It comes and it goes, on whim and whimsy, it sows seeds of pure joy and reaps absolute loss. You have studied it, felt it, nurtured it, and lost it. Clerics of Love seek to control these feelings within, to nurture them, and to translate them into an even greater understanding.   The gods of love typically concern themselves with matters of beauty and harmony. They may play and tug with the hearts of mortals, they may seek to maintain the sanctity of union between creatures in love, and they may offer solace to grieving widows.  
Divider
 

Deities

Amara, Polaris  
 

Love Domain Spells

Level 3 feature   Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.  
Cleric Level
Prepared Spells
3
Animal Friendship, Calm Emotions, Charm Person, Enthrall, Friends
5
Aura of Vitality, Mass Healing Word
7
Aura of Purity, Charm Monster
9
Seeming, Hallow
 

Blessing of the Matchmaker

Level 3 feature   You have a gift for inspiring and supporting others in their social interactions. As a Magic action, you touch a willing creature (other than yourself) and imbue them with a blessing of magical confidence. When a creature blessed this way makes an Ability Check using Charisma, they can choose to either use their roll, or ignore it and have you make the same Ability Check. If you roll, they must use the result. They can decide to have you roll after they make the Ability Check, but before the GM determines the outcome. This blessing lasts for 1 hour, or until you use this feature again. A creature who has received this blessing cannot benefit from it again until they complete a Long Rest.    

Channel Divinity: Induce Infatuation

Level 3 feature   As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to force one creature you can see within 60 feet of you to make a Wisdom saving throw. On a failed save, the target becomes infatuated with one other creature or object of your choice—considered their desire—that the target can either see or know the location of, and it gains the Charmed condition from their desire. While Charmed this way, the target cannot willingly move away from their desire and if their desire is a creature, has Disadvantage on Wisdom (Insight) checks made against their desire. The target remains Charmed this way for 1 hour, or until it is dealt damage, or forced to make a saving throw against a harmful effect by their desire.    

Charming Qualities

Level 3 feature   You gain proficiency in the Insight skill, and in one Musical Instrument or Tool of your choice. If you already have proficiency in the Insight skill or would later gain proficiency in it again, you instead gain Expertise in the skill.  
 

Channel Divinity: Foster Fraternity

Level 6 feature   When a creature within 60 feet of you takes damage, as a Reaction, you can present your Holy Symbol and expend a use of your Channel Divinity to rebuke violence in the name of love, forcing the attacker to make a Wisdom saving throw. On a failed save, they cannot attack that same target again for 1 minute, or until the triggering creature attacks the target. A creature that fails this save receives a new save to end this effect early at the end of each of its turns.    

Heart Sight

Level 6 feature   You gain the ability to read a creature's feeling. As a Magic action, choose a creature within 30 feet of you that you can see. You learn that creature's current emotional state. You can use this feature a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a Long Rest.  
 

Flawless Glamour

Level 17 feature   Clemency and tenderness flows through you so strongly, it affects everyone around you. Whenever a creature hits you or a creature within 5 feet of you with an Attack Roll, you can use your Reaction to force them to hold back, reducing the damage dealt by the attack by half.