Item Services & Magic Item Prices

Mundane

Silvering

Item
Value
One-handed Weapon +100 GP
Two-handed Weapon +110 GP
10 pieces of Ammunition +100 GP
An alchemical process has bonded silver to this weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
 
     

Magic

Enchantments

Name
Value
+1 (Uncommon) +300 GP
+2 (Rare) +3,000 GP
+3 (Very Rare) +30,000 GP

Note
  • All items in this section are considered magical for all intents and purposes.
  • Values here are in addition to the base values of the item. For example, a +1 Dagger is 210 GP (10 + 200).
  • Values here are all approximate. These values might differ during play and depending on circumstances, as per your GMs discretion.
   

Other

Name
Value
Magical Effect
Moon-Touched (Common) +100 GP Only on Greatswords, Longswords, Rapiers, Scimitars, or Shortswords   In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Warning (Uncommon) +400 GP Requires Attunement   As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
  • Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.
  • Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
? +? GP ?