Covenant of the Exorcist
Exorcise Undead with Ghostly Powers
Bloodletters with an affinity towards the hunting of evil spirits and undead. Through salt and iron, these exorcists vanquish their prey.

Salt and Iron
Level 3 Exorcist feature Whenever you take the Study action to gather knowledge on Undead creatures, you have Advantage on the roll. Additionally, you know the following rite, in addition to the rites you know from your Crimson Rite feature. Rite of Dawn. Your rite damage is Radiant. While it’s active, you have Resistance to Necrotic damage, and the weapon sheds Bright Light out to a range of 20 feet.Spectral Walk
Level 3 Exorcist feature As a Bonus Action, you can enter or leave a state of etherealness that lasts until the end of the turn. While in this state, you have Resistance to all non-silvered Physical damage, and you can move through solid objects and creatures as if they were Difficult Terrain. If you end your turn in an object or creature, you are instantly shunted to the nearest unoccupied space, taking 1d10 Force damage for every 5 feet you were shunted. You can use this feature a number of times equal to your Constitution modifier (minimum of 1), and regain all uses when you finish a Long Rest. You can also regain a use by making a Vital Sacrifice. The duration of this feature increases at level 7 (1 minute), level 13 (1 hour), and level 17 (indefinite).Curse Specialist
Level 6 Exorcist feature You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.Expel Malediction
Level 13 Exorcist feature Using blood magic, you can expel influences and obstructions from a creature’s mind. As a Bonus Action, choose one willing creature within 30 feet of you that is being magically controlled, or that has the Charmed or Frightened condition; one of those conditions of your choice ends. If the creature that inflicted this condition is within 30 feet of you, it must then make a Wisdom Saving Throw. It takes 4d8 Radiant damage on a failed save, or half as much on a success. Once you use this feature, you must finish a Short or Long Rest before you can use it again, unless you make a Vital Sacrifice.Living Ghost
Level 17 Exorcist feature You walk between the land of the living and the dead. For every 10 years that pass, you age only 1 year, and you no longer need to sleep, eat, or drink. You gain the benefits of a Long Rest by spending 6 hours doing light activity. Additionally, if you have one or more Crimson Rites active and are reduced to 0 Hit Points, you can choose to have all your active Crimson Rites end and drop to 1 Hit Point instead.