Chaos
Invite and Harness Unpredictability
The unpredictable, everchanging random events that occur in everyday life can be unfortunate to some, and fortunate to others. It changes from moment to moment, but you know the truth of it. Chaos is a force, a deadly and invigorating force that is behind all these occurrences. For those who are willing to see it—those willing to praise it, chaos can be harnessed.
01 | Acid
02 | Cold
03 | Fire
04 | Force
05 | Lightning
06 | Poison
07 | Psychic
08 | Thunder You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Deities
Acernis, Chronos, Nidus, Polaris, Theralia, Tih'KelliopChaos Domain Spells
Level 3 feature Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.| Cleric Level | Prepared Spells |
|---|---|
| 3 | Chaos Bolt, Chromatic Orb, Crown of Madness, Mirror Image |
| 5 | Enemies Abound, Summon Fey |
| 7 | Confusion, Hallucinatory Terrain |
| 9 | Insect Plague, Synaptic Static |
Unstable Magic
Level 3 feature You can forcefully cause your magic to become chaotic and unstable, causing it to unpredictably react. Whenever you cast a spell that targets one or more creatures, you can roll a d6. If the roll is odd, you take damage equal to the amount rolled. If the roll is even, choose a number of the spell’s targets up to your Wisdom modifier. Those targets either take damage or gain Temporary Hit Points (you choose for each target) equal to the amount rolled + half your Cleric level. Then roll a d8 to determine the damage type (if dealing damage). D8 | Damage Type01 | Acid
02 | Cold
03 | Fire
04 | Force
05 | Lightning
06 | Poison
07 | Psychic
08 | Thunder You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.