Beast Master

Bond with a Primal Beast

A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world. United in focus, beast and Ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike.

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Beast Companion

Level 3 feature   You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land, Beast of the Sea, or Beast of the Sky; then select a modifier from the Companion Modifiers table for the beast to have. You also determine the kind of animal it is, choosing a kind appropriate for the stat block and Companion Modifier chosen. Whatever beast you choose, it bears primal markings indicating its supernatural origin.   The beast is Friendly to you and your Allies and obeys your commands as best it can. It vanishes if you die.   The Beast in Combat. In combat, the beast acts during your turn. It can move and use its Reaction on its own, but the only Action it takes is the Dodge action unless you take a Bonus Action to command it to take an Action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Beast's Strike action. If you have the Incapacitated condition, the beast acts on its own and isn't limited to the Dodge action.   Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a Spell Slot. The beast returns to life after 1 minute with all its Hit Points restored.   Whenever you finish a Long Rest, you can summon a different primal beast, which appears in an unoccupied space within 5 feet of you. You choose its stat block and appearance. If you already have a beast from this feature, the old one vanishes when the new one appears.  
Companion Modifiers
Modifier
Prerequisite
Benefit(s)
Agile Land Speed increased by 10 feet.
Better Lateralis Beast of the Sea Gain Blindsight with a range of 20 feet.
Burrower Beast of the Land Gain a Burrow Speed of 10 feet.
Keen Sight Beast of the Sky Has Advantage on Wisdom (Perception) checks that rely on sight.
Keen Smell Has Advantage on Wisdom (Perception) checks that rely on smell.
Swimmer Swim Speed increases by 20 feet.
Tough Level 10 Ranger Has an extra Hit Point Die, and an additional amount of Hit Points equal to your Proficiency Bonus.
Large Level 15 Ranger Size is one larger, and its Strength score is 4 higher than normal (which also increases the damage it deals with its Attack by 2).
   

Beast Handler

Level 3 feature   You gain Proficiency in the Animal Handling Skill. If you already have Proficiency in this Skill, you instead gain Expertise in it.  
 

Exceptional Training

Level 7 feature   When you take a Bonus Action to command your Primal Companion beast to take an Action, you can also command it to take the Dash, Disengage, Dodge, or Help action using its Bonus Action.   In addition, whenever it hits with an Attack Roll and deals damage, it can deal your choice of Force damage or its normal Damage Type.  
 

Strength of the Pack

Level 11 feature   When you command your Primal Companion beast to take the Beast's Strike action, the beast can use it twice.   In addition, the first time each turn it hits a creature under the effect of your Hunter's Mark spell, the beast deals extra Force damage equal to the bonus damage of that spell.  
 

Apex Companion

Level 15 feature   When you cast a spell targeting yourself, you can also affect your Primal Companion beast with the spell if the beast is within 30 feet of you.   Additionally, when you summon your Primal Companion beast, you can select a second modifier from the Companion Modifiers table for your beast to have.