Intrigue Features
Schemer’s Charm
You must take this Feature before you can take any other Intriuge Features.You gain Schemer Points. You gain a number of Schemer Points equal to your Prowess Points. Whenever you would make a Charisma or Mind Skill check that you are skilled with, you can choose to spend a single Schemer Point to add an additional 1d6 die to that roll. You regain all Schemer Points after a Short or Long Rest.
Actor
You gain the following benefits.- You increase your Charisma by +1 to a maximum of 6.
- You are Proficient with the Disguise Kit or another set of tools if you’re already Proficient.
- Mimicry. If you spend at least 10 minutes with someone, you can mimic that target’s voice and speech patterns for the next hour. You can use this ability a number of times equal to your Charisma Score. You regain all uses after a short or long rest.
Bards Knowledge
Actor.You gain the following benefits.
- Your Mind Score is increased by +1.
- You can memorize a single scene or line from a Musical Performace or Play in an hour. As well as this can be applied to memorizing other pieces of information at GM Discretion.
- You add 1d6 to all History Checks related to information about Entertainment, Performances, Music, and Acting.
Stunt Man
Actor.You gain a skill point in your choice of Athletics or Acrobatics. In addition, you can use Schemer Dice or Athletics or Acrobatics checks.
Unsuspecting Fool
Your appreance is often decieving and ignored. Insight Checks made against you from people suspecting you're not a threat or powerful are made at -1d6.Witful Glamour
Actor.Using your Schemer Point, You can quickly apply a disguise kit in anusing a single action. The Disguise is rough and patchy, but able to fool most people not paying attention.
Actor II
Actor, 5th Level.Whenever you would add a Schemer Die to any Charisma Check, you also Double your Charisma Bonus you're adding to the Charisma Check.
Master of Voice
Actor II, 5th Level.When you use the Mimicry ability, it can last up to 24 hours instead of 1 hour.
Method Actor
Actor II, 5th Level.Whenever you would make an Ability Check that isn't Charisma Based, you may choose to add your Charisma Score to that check. After using this ability, you cannot use this ability until after a Short or Long Rest.
Quick Learner
Actor II, 5th Level.The Mimicry ability only requires you to spend 1 minute with someone instead of 10.
Inquisitor
You are Proficient with Thieves Tools or another set of tools if you’re already Proficient. In addition, you learn the ability Insightful Charm.Insightful Charm. If you spend at least 1 hour with someone you can make an Insight Check against them. On a successful check, you learn the following information about them. This information is learned naturally without causing suspicion from the person you’re talking to. However, on a failed check the information you learn may be false.
- If their Mind Score is Greater than, Less than, or Equal towards yours.
- If their Charisma Score is Greater than, Less than, or Equal towards yours.
- The Morals and Values of the Character.
- Their Fears and Desires.
Light Footed
Inquisitor.You can add Schemer Dice to Dexterity Skill Checks.
Probe
Inquisitor.You learn the Probe Ability. Probe. You can expend a single Schemer Point, if you do. You can use the Insightful Charm ability as a Free Action, but you only learn one piece of information this way.
Inquisitor II
Inquisitor, 5th level.Whenever you would make any Ability Check against a target you've successfully used Insightful Charm on within 24 hours, you can add an additional 1d6 to the roll.
Greater Knowledge
Inquisitor II, 5th level.When you use Insightful Charm, you also learn the following information.
- If the Charater's Level is Greater, Equal to, or Less than yours.
- A general idea of the training of the persons Features, Whether Martial, Intrigue, or Magic.
Quick Insight
Inquisitor II, 5th level.Insightful Charm only takes 1 minute to use instead of an hour.
Leader
You can use Schemer Points on your allies abilities. As a Free action, whenever an ally within 60ft would make any kind of Ability Check, you can grant them one of your Schemer Points allowing them to add 1d6 to that Ability Check.Commander
Leader.You gain a +4 Bonus on your Initiative Roll. In addition, as long as you're concious all allies within 30ft of you also gain a +4 Bonus on their Initative Roll.
Fear & Respect
Leader.Whenever you would make an Intimidation or Persuasion check that would relate to your position of power, you can choose to roll for Leadership instead.
Military Mind
Leader.Whenever you would grant an ally a Schemer Die that they would use on an Attack Roll, on a successful attack roll, you regain that Schemer Point.
Leader II
Leader, 5th LevelYou gain the ability Aura of Courage.
Aura of Courage. As a free action, you make a inspiring command. For the next minute, you have an aura that reaches up to 30ft around you. All allies within that range can, once per turn, reroll a single d6 on any Ability check they would make. You cannot use this ability again until after a Short or Long rest.
Courageous
Leader II, 5th LevelYou can use the Aura of Courage Ability a number of Times equal to your Charisma Score. You regain all uses after a short or long rest.
Mastermind
You are Proficient with the Forgery Kit or another set of tools if you’re already Proficient. In addition, you learn the ability, Subtle Words.Subtle Words. Using your guile and words, you can attempt to seed thoughts into someone's head without them realizing it using deceptive words. You spend a minute talking to someone and make a Deception check against them. On a successful check, the target will be influenced in a direction determined by the subtle words said, as long as those words don't go directly against the characters values and wants.
You can use this ability a number of times equal to your Mind Score. You regain all uses after a short or long rest.
Mastermind II
Mastermind, 5th level.Whenever you would spend Downtime, Hiring Contacts, Carousing, or Researching, you can add an additional D6 on all Mind and Charisma checks related to these downtime activities. Expenses related to funding theses activities also cost One Level less than normal.
Index
Schemer's CharmClass Features
ActorInquisitor
Leader
Mastermind
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