Backgrounds

Characters come from various homes. Nobility to squaller, from the country side to the big city. Players can choose up to three backgrounds for their character. They gain specific skills and traits based on the background you choose for them and can even add special quirks and personality traits from the backgrounds.

Starting Equipment

All characters have a certain starting equipment from a list below they may have.

Wealth Rank

When creating a character, each background of your choice has a wealth Rank, 1 being the lowest and 6 being the highest. When you create a character this way, you add together the wealth ranks of each different background and divided it by 3, rounding down. The total wealth rank this way determines your starting money.

Gear and Items

Each character can choose one of the sets from the following Starter Sets.
Adventurer's Gear
  • Gambeson - or - Chainmail Armor.
  • Two Weapons - or - A Weapon and Shield of your choice. (If you choose a bow you also gain 20 arrows)
  • Common Clothes
  • 50ft of rope, 10 days worth of rations, five torches, a shovel, first aid kit, and a bedroll.
Craftsman's Supplies
  • Light Armor of your choice.
  • A single weapon of your choice.
  • A Set of Tools of your choice.
  • Fine clothes, and work clothes.
  • 10 days worth of rations.
Thieve's Tools
  • Light Armor of your choice.
  • A single weapon of your choice, plus a dagger of your choice. (If you choose a bow you also gain 20 arrows)
  • A set of Lock Picks.
  • Common Clothes.
  • 50ft of rope, 10 days worth of rations, a crowbar, a shovel and ball bearings.
Sorcerer's Satchel
  • Gambeson Armor.
  • A single Spell Focus of your choice.
  • A spellbook and ink and quill
  • Fine Clothes, and Scholar's Uniform
  • 10 days worth of rations.
Huntsmen's Bag
  • Gambeson Armor.
  • A single weapon of your choice.
  • A bow of your choice and 20 arrows.
  • Common Clothes.
  • 10 days of rations, bear trap, first aid kit, and a bedroll.
Warrior's Armaments
  • Gambeson - or - Chainmail Armor.
  • Two Weapons - or - A Weapon and Shield of your choice. (If you choose a bow you also gain 20 arrows)
  • An additional weapon of your choice.
  • Common clothes, plus a military or warrior's uniform
  • 10 days worth of rations.
 

Environment

Your characters place of birth and or place of living for the majority of their life. This determines your characters social class upbringing as well as cultural knowledge and education.

Tribal

Your character was born on the fringes of what most people consider civilization. Born in the wilds in a small clan of like minded individuals who pratice tribal life styles. You may have been ruled over by a powerful chieftan, a circle of druids, or a group of village elders.
Most of your life would be focused on hunting and gathering, but the room for some advanced skills such as smithing, tailoring, and spiritual services would not be uncommon. You may live in a set village, or migrate from valley to valley following wild animals.

Rural

Your character was born along the country side of a nation. Generally near or at a village or small town where general goods can be purchased and bartered for. You'd be ruled over by balif appointed by a local lord or a village council elected by the villagers. You'd have access to a small temple for worship.
Most villagers are farmers who work the fields growing and harvesting, wheat, corn, and other crop goods, as well as tending to farm animals for food. You don't often wander far from home as it's a dangerous world out there.

Wanderer

Your character has no true home. You've been many places and never been able to stay a single place for too long. You've seen the untamed wilds of the borderlands, the vast countryside of the kingdoms, visited loud and colorful cities, and maybe even seen the inside of a lords castle or merchants manse before.
The Wanderers life can be very different for many different people. Some live off the land as hunters and poachers. Other make gold in exchange for special services such as mercenary work or entertainment. Maybe you had a home once, but that home is long gone now.

Urban

Your character is a city folk. You living in a hussling and bussling city filled with many different colorful and lively peoples of all different sorts of creeds, backgrounds, and even species. It's not a rare sight for you to meet so many different people. The city is home to all sorts of different special professions including guild members, powerful politicans, rich merchants, and wissened sorcerers.
There are many different career paths one can pursue living in the city, with most people taking up special artisan skills such as smithing, masonry, alchemy, doctoring, etc.

Castle

Your character is a member of a castle. Either a member of the family or a servent to that family, such as a courtier. The castle life is often lavish but can also be sufficiating for many people having to constantly perform the royal duties upholding the castle keeping apperances.
Most people living in a castle will break into three main groups. The noble family, the servants and courtiers, and the castle guard with the servants making up the bulk of the living inhabitants.

Manse

I'm so tired, if you don't know what a Manse is, look it up.  

Career

 

Acolyte

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Animal Master

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Artist

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Criminal

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Entertainer

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Gladiator

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Guardsman

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Innkeeper

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Laborer

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Lawyer

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Merchant

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Noble

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Physician

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Politician

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Sailor

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Scholar

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Scribe

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Sex Worker

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Soldier

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Tradesmen

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Backgrounds

Environment

Career


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