The Gods
In Aethria, the gods are still acknowledged as symbols of tradition and identity, but their worship has waned drastically, especially after the Sundering. Each kingdom upholds ceremonial ties to certain deities—Verisara to Garaeth, god of Justice, and Aeloria, goddess of Wisdom, for instance—but for most, these acts are cultural formalities rather than expressions of deep faith. The Sundering left many feeling abandoned, with shattered cities, lost lives, and the unleashing of monstrous Aetherspawn leading to a profound disillusionment with the gods. The cataclysmic events have given rise to the belief that the gods, if they ever truly watched over mortals, turned their backs on them during their darkest hour.
As a result, survival took precedence over worship, with people banding together to rebuild their world with their own hands. Communities have grown increasingly secular, relying on practical skills, the expertise of new spellcasters, and mortal resilience rather than divine favor. Religious rituals still occur during festivals and state ceremonies, but they have become more symbolic, honoring heritage rather than genuine faith.
However, amid this cultural shift, pockets of devout believers still remain, fiercely committed to their gods. These small sects hold that the gods are testing mortals, and that the Sundering was a divine trial rather than abandonment. Thus, while most of Aethria has shifted toward self-reliance and secular hope, these devout few cling tightly to their gods, determined to preserve faith in an age that has otherwise left it behind.
Deities
- Aeloria, Goddess of Wisdom
- Brundar, God of Valor
- Cerithis, Deity of the Sea
- Daelara, Goddess of Growth
- Eldanox, God of Craftsmanship
- Fenralis, Deity of Secrets
- Garaeth, God of Justice
- Heliora, Goddess of Healing
- Ithrak, Deity of Chaos
- Jarnos, God of the Afterlife
- Kurgoth, God of Destruction
- Lysara, Goddess of Lies
- Malthor, God of Tyranny
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