The Nine Hells of Baator
The Nine Hells of Baator, sometimes shortened to Hell or Hells, and named Baator in Infernal. It was the home of the devils and the plane that embodied lawful evil. It was a plane of sinister wickedness and institutional cruelty, its denizens organised into a strict caste system with a very rigid chain of command. Each of the Nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders.
The Great Wheel cosmology model placed the Nine Hells in the Outer Planes between Gehenna and Acheron, with additional connections to Concordant Opposition and the Astral Plane. Each Hell was a different infinite layer interconnected at barriers much like a nine-layered cake—the lowest points of one layer manifested barriers that exited high above the surface of the next lower layer. The river Styx flowed through the first layer, Avernus, and also the fifth layer, Stygia, before crossing over into Gehenna. When the Great Wheel model was overshadowed by the World Tree cosmology model, the river Styx was renamed the River of Blood and it flowed through all the fiendish planes (except for the Supreme Throne and the Demonweb Pits) originating in the Abyss, passing through the Blood Rift—an unusual plane that connected the Abyss with the Nine Hells—bringing the devils even closer to their arch-enemies the demons, resulting in the Blood War. The layers were still described as being infinite but with a central pit of finite size that opened to the next lower layer in a tiered fashion, with a drop of many miles between layers. Cosmologists verified portals between the Nine Hells and the Barrens of Doom and Despair and Clangor and, by agreement with Kelemvor, to the Fugue Plane. The Astral plane connected all of the fiendish planes to the Prime Material Plane, but not directly to each other. After the Spellplague, Asmodeus consumed the essence of the fallen Azuth achieving (some say regaining) greater godhood and ended the Blood War by casting the Abyss to the furthest depths of the Elemental Chaos. The World Axis cosmology model described the Nine Hells as an astral dominion floating in the Astral Sea, no longer of infinite size nor consisting of layers, ruled by Asmodeus and his eight archdevil vassals. Once again the river Styx flowed through the Nine Hells and the Abyss, but then emptied its pollution into the Astral Sea.
Each of the Nine Hells was unique and usually mirrored the malevolent characteristics of its ruler, or perhaps the archdevils were shaped by the domains they schemed to control, no one can be certain. In earlier cosmologies, each Hell was a separate infinite layer rigidly joined to its neighbours by barriers at fixed locations. After the Spellplague, the domains of the archdevils were described as territories (large, but finite) or circles. The relationship between layers and circles is not fully known. What follows are descriptions of the nine Hells reported by various cosmologists working under different cosmological models, gathered, collated, and summarized. AVERNUS The first circle of Hell, was also the "topmost" because Astral travellers would emerge from colour pools on this layer and reaching the next circle required descending to the lower depths to breach a barrier to Dis. According to the Great Wheel cosmology model, this layer was also connected by portals to Acheron, Gehenna, and Concordant Opposition. By the World Tree cosmology model, portals connected Avernus to Clangor, the Barrens of Doom and Despair and the Blood Rift via the River of Blood. It was believed at the time that some of the archdukes maintained portals to the realms of Bane, Loviatar, and Talona, but the ownership and location of those portals was unknown. The World Axis cosmology model posits the Nine Hells were isolated with no direct connections, except via the river Styx to the Abyss. Travellers on the Astral Sea who did not follow the Styx likely found themselves falling out of the sky above Avernus to a fiery death. By all accounts, Avernus was a desolate wasteland with rocky terrain, sparse, twisted vegetation, concealed snake pits, caves and warrens, volcanoes, and rivers of magma. The sky was starless, full of choking smoke and glowed a dark red due to balls of flammable gas that floated about or streaked across the atmosphere, randomly exploding as a fireball. During the Blood War, Avernus echoed with the marching of legions of devil troops preparing for the next campaign against the demons of the Abyss the ground was littered with the detritus of countless battles, and blood trickled out of the ground in vein-like streams eventually flowing into the river Styx. The most likely beachhead for any attack by demon-kind, it was the primary battleground of the Blood War: legions of devils marched across its plains in continual readiness to repel the hordes of demon invaders that sailed the River Styx into the layer. Avernus was the largest layer of Baator and one of the most traditionally infernal—a blasted hellscape in the most literal sense filled with rivers of lava, barren hills, and low, rocky mountains as far as the eye could see. To scale the mountains or move too quickly was unwise at best, since obsidian, quartz, and other crystals jutted from the jagged land, cutting clothes and slicing flesh. The ubiquitous presence of rocks and boulders, some of which seemed to resemble tormented faces and shapes of creatures, rendered the terrain extremely treacherous and difficult to cross at any pace quicker than a fast walk. Rubble covered the vast, ashen plains of Avernus's charred wastes. Fireballs raced across the dark sky of Avernus, seemingly at random (but on closer inspection actively targeted motion), and fell to the scorched earth, leaving smoking impact craters and burnt corpses in their wake. Travellers would need to find shelters, such as a building or cave, lest they inevitably be struck. The acrid air was clouded with pumice and volcanic ash from the foul fumaroles and blighted with swarms of flies. Roiling clouds of red and black flickered with orange flames but the atmosphere had neither sun nor stars, only a constant, blood-red light that suffused the air. Blood, as it would happen, was the leitmotif of Avernus; it was where the River of Blood ran through Baator, collecting rivulets from every gulch, stream, and pool, from the victims of millions of battles. Practically all of the plane was bathed in a coat of blood and covered with bones and gore, whether devilish, demonic or otherwise, acting as a grim reminder of the regular bloodshed that marked an average day in Avernus. As with all the lower planes, the River Styx ran through Avernus, with a number of offshoots and falls. Rivulets, lakes, and streams flowed across Avernus's plains and fed the Styx. The Styx, which at one point flowed at the edge of the layer, was later located at its center thanks to a relentless baatezu campaigning and conquering of gate-towns along the layer's edges. GOVERNMENT OF AVERNUS Whether for the living or the dead, Avernus was the entry point to Baator and the most commonly visited of the Nine Hells, since Asmodeus forbade any portals opening to other regions. Because of this, damned souls had to come through Avernus before reaching other layers of the Nine Hells and so the layer was frequently inhabited by the servants of other archdevils, such as the barbazus that gathered the forsaken, or imp and spinagon messengers. The primary reason for the magical restriction was that, for a demonic invasion force to access the lower layers of Hell, they would be forced to conquer and claim the layer directly above it. As the buffer between the Nine Hells and the Abyss, Avernus was incredibly dangerous even without its natural hazards, as baatezu armies trained for future battles. While the layer was once bustling with cities and citadels, centuries of fighting the Blood War ravaged it so that only perpetually rebuilt strongholds and fearsome fortresses remained. It was in a state of constant expansion by military conquest. The ruler of Avernus was titled the Lord of the First. This position was held by Zariel, who had been betrayed by Bel, before she then supplanted him by the late 15th century DR. Bel, a pit fiend general from Dis, was demoted by Asmodeus and made her advisor. She resided in a soaring basalt citadel. When he ruled, Bel dwelled in his own fortress at the centre of the Bronze Citadel. NOTABLE LOCATIONS
The principal inhabitants of the Nine Hells/Baator were the devils, and their offspring in varieties too numerous to catalogue here. See the main article for descriptions of the myriad devilkind. Unlike the demons of the Abyss, the devils were highly organized in their quest for power and status—scheming and plotting power plays, coups, and assassinations. In addition to the devils, this plane was home to bonespears, gathra, haraknin, hell hounds, imps, night hags, nightmares, and maelephants. Also occasionally encountered were achaierai, barghests, hellcats, mephits, rakshasa, and stench kows.
Beliefs about the journey of souls to the afterlife changed with the shifting cosmologies and the crystal sphere in which one resided. In some worlds, lawful evil souls were automatically destined for the Hells and arrived as mindless nupperibos or, if they were worthy, as semi-intelligent lemures. For mortals of Realmspace, however, souls first travelled to the Fugue Plane where they awaited escort to their final rest on the plane of their primary deity. While waiting, devils were allowed to bargain with the souls, playing on their fears and doubts to get them to agree that becoming a lemure with a chance for promotion was a better option than their suspected fate. Strong or crafty souls might negotiate a deal that reduced their time as a lemure or bestow a boon or punishment on those they left behind. After the Spellplague, Shar reshaped the Plane of Shadow and folded in what death energy did not get absorbed into the Elemental Chaos and created the Shadowfell. According to the World Axis view, souls on their way to the afterlife started their journey in the Shadowfell. Most made it to the Fugue Plane to await judgment, but a few remained behind or were lost.
The nine circles of Hell were each ruled by an archdevil of great power, but the Nine Hells were also the home of other powerful beings at various points in the history of the Realms. Listed here in alphabetical order are those that directly or indirectly influenced the course of events in Aetheus, and beyond.
COSMOLOGY
The Great Wheel cosmology model placed the Nine Hells in the Outer Planes between Gehenna and Acheron, with additional connections to Concordant Opposition and the Astral Plane. Each Hell was a different infinite layer interconnected at barriers much like a nine-layered cake—the lowest points of one layer manifested barriers that exited high above the surface of the next lower layer. The river Styx flowed through the first layer, Avernus, and also the fifth layer, Stygia, before crossing over into Gehenna. When the Great Wheel model was overshadowed by the World Tree cosmology model, the river Styx was renamed the River of Blood and it flowed through all the fiendish planes (except for the Supreme Throne and the Demonweb Pits) originating in the Abyss, passing through the Blood Rift—an unusual plane that connected the Abyss with the Nine Hells—bringing the devils even closer to their arch-enemies the demons, resulting in the Blood War. The layers were still described as being infinite but with a central pit of finite size that opened to the next lower layer in a tiered fashion, with a drop of many miles between layers. Cosmologists verified portals between the Nine Hells and the Barrens of Doom and Despair and Clangor and, by agreement with Kelemvor, to the Fugue Plane. The Astral plane connected all of the fiendish planes to the Prime Material Plane, but not directly to each other. After the Spellplague, Asmodeus consumed the essence of the fallen Azuth achieving (some say regaining) greater godhood and ended the Blood War by casting the Abyss to the furthest depths of the Elemental Chaos. The World Axis cosmology model described the Nine Hells as an astral dominion floating in the Astral Sea, no longer of infinite size nor consisting of layers, ruled by Asmodeus and his eight archdevil vassals. Once again the river Styx flowed through the Nine Hells and the Abyss, but then emptied its pollution into the Astral Sea.
GEOGRAPHY
Each of the Nine Hells was unique and usually mirrored the malevolent characteristics of its ruler, or perhaps the archdevils were shaped by the domains they schemed to control, no one can be certain. In earlier cosmologies, each Hell was a separate infinite layer rigidly joined to its neighbours by barriers at fixed locations. After the Spellplague, the domains of the archdevils were described as territories (large, but finite) or circles. The relationship between layers and circles is not fully known. What follows are descriptions of the nine Hells reported by various cosmologists working under different cosmological models, gathered, collated, and summarized. AVERNUS The first circle of Hell, was also the "topmost" because Astral travellers would emerge from colour pools on this layer and reaching the next circle required descending to the lower depths to breach a barrier to Dis. According to the Great Wheel cosmology model, this layer was also connected by portals to Acheron, Gehenna, and Concordant Opposition. By the World Tree cosmology model, portals connected Avernus to Clangor, the Barrens of Doom and Despair and the Blood Rift via the River of Blood. It was believed at the time that some of the archdukes maintained portals to the realms of Bane, Loviatar, and Talona, but the ownership and location of those portals was unknown. The World Axis cosmology model posits the Nine Hells were isolated with no direct connections, except via the river Styx to the Abyss. Travellers on the Astral Sea who did not follow the Styx likely found themselves falling out of the sky above Avernus to a fiery death. By all accounts, Avernus was a desolate wasteland with rocky terrain, sparse, twisted vegetation, concealed snake pits, caves and warrens, volcanoes, and rivers of magma. The sky was starless, full of choking smoke and glowed a dark red due to balls of flammable gas that floated about or streaked across the atmosphere, randomly exploding as a fireball. During the Blood War, Avernus echoed with the marching of legions of devil troops preparing for the next campaign against the demons of the Abyss the ground was littered with the detritus of countless battles, and blood trickled out of the ground in vein-like streams eventually flowing into the river Styx. The most likely beachhead for any attack by demon-kind, it was the primary battleground of the Blood War: legions of devils marched across its plains in continual readiness to repel the hordes of demon invaders that sailed the River Styx into the layer. Avernus was the largest layer of Baator and one of the most traditionally infernal—a blasted hellscape in the most literal sense filled with rivers of lava, barren hills, and low, rocky mountains as far as the eye could see. To scale the mountains or move too quickly was unwise at best, since obsidian, quartz, and other crystals jutted from the jagged land, cutting clothes and slicing flesh. The ubiquitous presence of rocks and boulders, some of which seemed to resemble tormented faces and shapes of creatures, rendered the terrain extremely treacherous and difficult to cross at any pace quicker than a fast walk. Rubble covered the vast, ashen plains of Avernus's charred wastes. Fireballs raced across the dark sky of Avernus, seemingly at random (but on closer inspection actively targeted motion), and fell to the scorched earth, leaving smoking impact craters and burnt corpses in their wake. Travellers would need to find shelters, such as a building or cave, lest they inevitably be struck. The acrid air was clouded with pumice and volcanic ash from the foul fumaroles and blighted with swarms of flies. Roiling clouds of red and black flickered with orange flames but the atmosphere had neither sun nor stars, only a constant, blood-red light that suffused the air. Blood, as it would happen, was the leitmotif of Avernus; it was where the River of Blood ran through Baator, collecting rivulets from every gulch, stream, and pool, from the victims of millions of battles. Practically all of the plane was bathed in a coat of blood and covered with bones and gore, whether devilish, demonic or otherwise, acting as a grim reminder of the regular bloodshed that marked an average day in Avernus. As with all the lower planes, the River Styx ran through Avernus, with a number of offshoots and falls. Rivulets, lakes, and streams flowed across Avernus's plains and fed the Styx. The Styx, which at one point flowed at the edge of the layer, was later located at its center thanks to a relentless baatezu campaigning and conquering of gate-towns along the layer's edges. GOVERNMENT OF AVERNUS Whether for the living or the dead, Avernus was the entry point to Baator and the most commonly visited of the Nine Hells, since Asmodeus forbade any portals opening to other regions. Because of this, damned souls had to come through Avernus before reaching other layers of the Nine Hells and so the layer was frequently inhabited by the servants of other archdevils, such as the barbazus that gathered the forsaken, or imp and spinagon messengers. The primary reason for the magical restriction was that, for a demonic invasion force to access the lower layers of Hell, they would be forced to conquer and claim the layer directly above it. As the buffer between the Nine Hells and the Abyss, Avernus was incredibly dangerous even without its natural hazards, as baatezu armies trained for future battles. While the layer was once bustling with cities and citadels, centuries of fighting the Blood War ravaged it so that only perpetually rebuilt strongholds and fearsome fortresses remained. It was in a state of constant expansion by military conquest. The ruler of Avernus was titled the Lord of the First. This position was held by Zariel, who had been betrayed by Bel, before she then supplanted him by the late 15th century DR. Bel, a pit fiend general from Dis, was demoted by Asmodeus and made her advisor. She resided in a soaring basalt citadel. When he ruled, Bel dwelled in his own fortress at the centre of the Bronze Citadel. NOTABLE LOCATIONS
- The Bronze Citadel: A huge fortress-city dozens of square miles in extent and ringed by twelve heavily defended walls. It housed hundreds of thousands of lesser devil troops and war machines. It was constantly being added to in the form of new fortifications against attacks. The Lord of the First reigned from here.
- The Great Avernus Road: A massive road leading from Bel's fortress for the purpose of transporting large armies of devils swiftly to battle.
- The Pillar of Skulls: A hideous landmark of trophy-skulls of those killed in the Blood War. It reached a height of more than 1 mile (1.6 kilometres). It was very close to the entrance to the second layer, Dis.
- The Iron Tower, a personal fortress of Dispater, Lord of the Second. It was visible from the entire layer due to its enormous height, as it rose above the haze.
- The Garden of Delights, a facility that offered the illusion of sumptuous meals and pleasures of the flesh for exorbitant fees.
- Mentiri, the great prison of Dis, held those that broke the rules of the Hells. It "reformed" its prisoners by constantly tempting them into becoming evil.
- The City of Minauros, the largest settlement in the layer and the seat of power of Mammon, Lord of the Third. It was constantly sinking into the swamp, so expeditions of petitioners and slaves were sent periodically to fetch volcanic rock to shore the city up and replace its streets. It was rumoured that beneath the city lay the ruins of an ancient city pulled from the Outlands.
- Jangling Hiter, a city suspended by chains from the bottom of Dis, the second layer.
- Abriymoch, a city made of volcanic rock, obsidian, and crystal, located on the caldera of a volcano. It was said to have been built on top of the grave of a deity killed by Asmodeus. It contained numerous taverns and places for entertainment.
- Garden of Delights: A walled garden adjacent to Glasya's palace. Home of the hellwasps.
- Hair Forest: A closely packed forest of massive, scaled hairs.
- Lake of Bile: Despite its name, it was a group of vile, toxic lakes.
- Maggoth Thyg: A mysterious cavern located at the bottom of one of the many rocky slopes of Malbolge. Devils are terrified of entering this cavern and all who have entered have never returned.
- Ossiea: Glasya's fortress, built near Hair Forest from the remains of Malagard's enlarged skull.
- The Carnival Eternal, a grotesque amusement park created to reward devils for the souls they gathered.
- Grenpoli, the City of Diplomacy. A domed city where weapons and all types of aggression were forbidden, it contained the Political School of the Nine Hells, which offered courses on deceit and treachery to enterprising devils.
- Malagard, home to Baalzebul and the greatest city in the layer. Baalzebul's seat was located in the Palace of Filth.
- Offalion, a training facility designed to instruct devils on matters of political manipulation and bargaining by creating detailed simulations of locations in the Prime Material plane.
- Kintyre, an enormous uninhabited city of strange architecture that was buried deep under the ice.
- Mephistar, home of Mephistopheles. A heated citadel was carved out of the ice and located atop the giant glacier Nargus, whose movement was controlled by the Lord of the Eighth himself.
- The Pit, a dark and windy shaft several hundred feet in diameter. It was heavily guarded by ice devils and ended in a lake of frozen slush. At the bottom of the lake, at a depth of 1,001 fathoms (1,831 meters) lay a portal that was the primary access point to the ninth layer, Nessus.
- Malsheem, the largest city in all of the Outer Planes and home to Asmodeus. Located at the bottom of an enormous trench directly below the portal from the Pit in Cania, it was inhabited by millions of devils held in reserve for an unknown cataclysmic battle. Asmodeus's citadel of Fortress Nessus rose far above the plain from the bottom of the rift.
- The Serpent's Coil, the deepest rift of the layer, is said to have been blasted as a result of Asmodeus's fall into the Hells. It was home to his true form as he healed from the wounds sustained by his fall. The bloodshed by Asmodeus's wounds constantly sprouted new devils, perfect specimens of pit fiends and cornugons.
- Tabjari, a citadel made of copper that stood along the walls of Reaper's Canyon. It contained one of the three copies of the Pact Primeval―the other two remaining in Mechanus and Mount Celestia.
INHABITANTS
The principal inhabitants of the Nine Hells/Baator were the devils, and their offspring in varieties too numerous to catalogue here. See the main article for descriptions of the myriad devilkind. Unlike the demons of the Abyss, the devils were highly organized in their quest for power and status—scheming and plotting power plays, coups, and assassinations. In addition to the devils, this plane was home to bonespears, gathra, haraknin, hell hounds, imps, night hags, nightmares, and maelephants. Also occasionally encountered were achaierai, barghests, hellcats, mephits, rakshasa, and stench kows.
AFTERLIFE
Beliefs about the journey of souls to the afterlife changed with the shifting cosmologies and the crystal sphere in which one resided. In some worlds, lawful evil souls were automatically destined for the Hells and arrived as mindless nupperibos or, if they were worthy, as semi-intelligent lemures. For mortals of Realmspace, however, souls first travelled to the Fugue Plane where they awaited escort to their final rest on the plane of their primary deity. While waiting, devils were allowed to bargain with the souls, playing on their fears and doubts to get them to agree that becoming a lemure with a chance for promotion was a better option than their suspected fate. Strong or crafty souls might negotiate a deal that reduced their time as a lemure or bestow a boon or punishment on those they left behind. After the Spellplague, Shar reshaped the Plane of Shadow and folded in what death energy did not get absorbed into the Elemental Chaos and created the Shadowfell. According to the World Axis view, souls on their way to the afterlife started their journey in the Shadowfell. Most made it to the Fugue Plane to await judgment, but a few remained behind or were lost.
REALMS
The nine circles of Hell were each ruled by an archdevil of great power, but the Nine Hells were also the home of other powerful beings at various points in the history of the Realms. Listed here in alphabetical order are those that directly or indirectly influenced the course of events in Aetheus, and beyond.
- Asmodeus, the Overlord of the Nine Hells - exercising his power from a gargantuan citadel in the lowest rift of Nessus, named Malsheem.
- Baalzebul, ruled the seventh circle of Hell, Maladomini, from his huge fortress Malagard.
- Belial, ruler of the fourth circle of Hell, Phlegethos, based in the basalt palace Abriymoch the "Mount of Leaping Flames", nestled in the caldera of an extinct volcano.
- Dispater, ruler of the second circle of Hell, Dis, from his high stone (later iron) tower in the city of the same name, the Iron City.
- Fierna, daughter of Belial, archduchess of the fourth Circle, fiery Phlegethos, as much as her father allowed.
- Gargauth, once an archdevil, was cast out of the Hells long ago for betrayal.
- Geryon, once ruled Stygia, the fifth circle of Hell, from a castle city called Tantlin. At some point, he was replaced or deposed by Levistus before that archdevil was imprisoned in the ice.
- Glasya, daughter of Asmodeus and former consort of Mammon, the ruler of the sixth circle, Malbolge, after her father removed the Hag Countess.
- The Hag Countess held sway over Malbolge, the Sixth Hell, after giving unwise council to Moloch causing him to rebel against Asmodeus and be defeated. Asmodeus eventually got rid of her and installed his daughter Glasya as Lord of the Sixth.
- Levistus, ruler of Stygia, the fifth circle of Hell, before (and perhaps even while) he was imprisoned in an iceberg floating on the frozen sea.
- Mammon once ruled Minauros, the swampy third circle of Hell in a city of the same name, built on many huge pillars of black stone that were constantly sinking slowly into the sludge.
- Mephistopheles, ruler of the frigid eighth circle of hell, Cania, from his mighty citadel Mephistar overlooking the Nargus glacier.
- Moloch ruled the sixth circle of Hell, Malbolge, as the viceroy of Baalzebul, before it was taken by the Hag Countess, and later Glasya.
Type
Dimensional plane