Ozon'Saiir - The Azure Savannah
The lands of the Azure Savannah, home to the great Azure Sultan, the draconic ruler of Eastern Aetha'Shar. Ruling the stormy and windswept badlands and savannah of Aetha'Shar. The regions here are pervaded with strange and exotic wildlife and flora. Noted for its fulgurite trees, known as the Storm-Trees, the fossilised lightning that has struck the desert and sands for all the centuries that the Azure Sultan has ruled - a mark of their longevity and prominent power. But standing tall over the land is the great Terafurni ant-towers, built by armies of the Great Ants of the Azure and servants, swarmed by gentle swirling sandstorms and pervaded with the occasional flash storm overhead. The region has been forged and changed by the works and the conflict between the ants, and those that serve as the dragon's vassals and slaves, devoted to achieving their dream of re-establishing and to rebuild the great Dragonaught Ozon'Cerull - under great works pulled by the ant armies and those charged with their labours. The livelihoods of the people devoted to the dragons rest within their sacred sanctuaries and well-guarded oasis, granted enchanted works to protect them from the ravages of the desert storms and provide a harvest for their people - at the whims of the Council of Seven Heads, the Sultan's obedient and loyal dragon followers.
Noteworthy for being the land known to enslave other dragons, a breed in and of itself over generations of their society - a mix between dragons and humanoids, the half-dragons, as well as more intelligent wyverns, known as the Dracoya. They were elephant and rhino breeders, as this was the favoured food of the dragons themselves in this region.
The Council of Seven Heads:
- Phazurbrow of the Black Oasis, the Dragon of Abjuration.
- Kharazan of the Storming Savannah, the Dragon of Conjuration.
- Talimund of the Glistening Dunes, the Dragon of Divination.
- Ghollem of the Thunderdome, the Dragon of Enchantment.
- Savianna of the Tomb Temples, the Dragon of Evocation.
- Azarius of the Brave Rivers. the Dragon of Illusion.
- Zao-Tan of the Devils Desert, the Dragon of Necromancy.
Government:
The lands of Ozon'Saiir is ruled as a magocratic-sultanate, under the leadership and power of the Azure Sultan, the most ancient and powerful of the Blue Dragons of Ozon'Cerull. Protected and overseen in its individual territories by the Azure Sultan's most powerful followers and vassals, the younger and more vibrant blooded blue dragons - the Council of Seven Heads. Here, they are charged with ruling each territory of the Seven regions of Ozon'Siiari, from their great and powerful Fulcrum Towers, constructed and aided by their armies of 'Great Ants'. They aim to redeem and reclaim their heritage as the most powerful and wise scholars, sages and mages of their draconic empire from before the Cataclysm. They maintain order and balance, so they may reign supreme and keep the masses suppressed under their power to keep the power of the dragons alive in the world. Anyone that refuses them that threatens them, they dispose of and challenge before they become unruly and rebellious. They seek to reclaim the lost power within their ruined dragonaught remains and preserve their way of life as the supreme beings of the land. They preserve their ancient bloodlines, their families and protecting their precious hatcheries of blue dragons. However, they do not admit it; they are scarcely afraid of death and forgotten in the pages of history. They wish to remain immortal, in control and to live in their own ancient ways.History:
The dragons managed to domesticate, experiment with and alter the species of ants in the East to gain supremacy over the land - after the battles to claim dominance over the desert nomad regions against the old Lamia rulers, taking away their slaver dens and setting them free but restricting their lives, elevating those to power to serve them and become part of their armies. The Blue Dragons once had to flee and isolate from the remains of their great citadel, as many robbers, thieves and trespassers stole and drove them from their precious riches and gold, but more importantly, they had taken their knowledge. It was only when the lost Great Mage of the Blue Dragons had isolated and protected their brood of royal blooded dragons, and trained them to be ready for their kind to return to glory and reclaim their old image - isolated in hte depths of the Underdark, that the Azure Princess rose with the aid of an ambitious Drow renegade to take over ht desert lands and overcome their Great Worm masters that hunted their kind down - they utilised the voracious ants that resided in hte UNderdark, combining it with the essence of predatory Umber Hulks and using experimental magics to enlarge and control the ants to attack from underground; and build monuments in the sky and control the estorms in the area; enforcing iron rule. Taking charge first of the life-sustaining rivers and oasis, blocking the marchlands with sandstorms and returning to the air - reclaiming and empowering their last magocratic cities. Or their remains at least. They took the remains of the dead are taken to the Drow mage locked away and resurrected them into the undead, to work against them, ad strike at their unearthly pleasures and worship of Graz'zt the Dark Prince; ending the Abyssal Doorways, slaughtering the many sacrificial carnal houses and devoted temples; even citing a pact between the Gnolls to grant them aid and support, but then leaving them to ruin and defenceless - the Princess claimed power over the slaves and ants by imprisoning their queen, erecting amber and fulgurite palaces of glass and ant-hives to create their own kingdom... and an Underdark prison for the Drow and enslaved the ants with the power of storm, light and lightning activated tremours - hunting down the Worms and the cultists ... expunging any means of over-indulged pleasure - focusing cowards martialling the skills of the best and meeting out the worst in the remaining slaves. They abhorred any practice of necromancy except for themselves and treated any and all means of their weakness or anti-draconic turn of phrase as punishment in the desert into forceful servitude. They kept the masses at bay through indoctrinated legions through repurposed temples and shrines, after cleansing any means of cult-worship and making a prime example of the eLamia's - hiding any that would not save them or putting them to good use as secret police and inflictors of pain and fear. Keeping them collared, with shock-treatment therapy or making them docile through trepanning... they cared not for their people's health so long as it maintained their great workforce. Employing kobolds, Dragonborn and even Gnolls to their services - enslaving Tabaxi, and other races to their means. After establishing dominance, the Azure Princess rallied potential younger males and killed any older rivals, or crippled any by breaking their wings and locking them in the UNderdark prison - she utilised her puppet, the Drow mage, to further experiment on the Ants in the 'Thunderdome'. She gathered the greatest slaves and granted them freedom if they swore themselves to her, upon the Azure Crown -and gave purpose to six other loyal and strong dragons that wished for her affections and to share, or even steal, her power - but kept them at bay, formulating hte Seven Heads of the East. Growing a great palace of fulgurite from the sands, surrounded by the nexus of ant-hils that connected to the Underdark. The Storm Palace. Built with the aid and gathered remnants of the Ozon'Siiari dragonaught, and set to rebuilding their great empire - but had no or little power; and set out to reclaim the lost energies of hte draconic heart and republish the lost scriptures and dragonshards. Each Head was granted power ad will over their domain - acting as the law and will of the great Sultan. They maintained their power from the great towers and Stormhills built from the backs of the Stormants, over the remnants of the old temples to guard against the Abyss and suppress the power of their servants. They established the power structure within the desert - always hunting for more knwoeldge and power over the desert. Siphoning energies from the masses, and keeping knowledge for themselves. Protecting against the glass storms in the land.
Type
Badlands
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