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In relation to other TTRPGs

Differences from Other TTRPG Systems

"Etherium Reclamation" distinguishes itself through its focus on steampunk-dystopian duality, mechanically and narratively blending these elements. Of course, nothing can truly be unique, but that is perhaps not the point.

Here's a few ways that this system stands out from the masses:


1. Aether Points System (EPS)

  • Unlike traditional point-buy or resource mechanics in games like D&D 5e (spell slots) or Pathfinder (ability focus pools), EPS ties player actions directly to a dwindling and corrupting resource. Every significant choice (e.g., spending Ether Points) pulls players deeper into the moral and mechanical consequences of their power usage.
  • This creates tension not only in resource management but also in thematic outcomes. Every action has a cost that affects the narrative.

2. Steampunk-Infused Character Development

  • Where Shadowrun emphasizes cybernetics and futuristic technology, and Numenera revolves around scavenging ancient tech, "Etherium Reclamation" focuses on a personalized evolution of steampunk prosthetics and aetheric implants. These upgrades are optional but risky, combining utility and narrative stakes via the Corruption Points system.

3. Dynamic Machines and Ecosystems

  • Instead of static encounters found in many TTRPGs (D&D, Warhammer Fantasy), "Etherium Reclamation" introduces adaptive and evolving enemies. Machines and factions learn from player behavior, altering their tactics or form as encounters persist. This creates a dynamic feedback loop, where players feel the world responding to their actions in real time.

4. Ethical Complexity and Roleplay

  • Moral ambiguity in games like Blades in the Dark often leans toward criminality and personal ambition. "Etherium Reclamation" uses the steampunk and dystopian sci-fi setting to dive into broader questions:
  • Should humanity enslave or coexist with sentient machines?
  • How far should technology go in disrupting the natural order for survival?
  • Is personal freedom worth the cost of societal stability?
  • The Corruption Points system and Faction Reputation mechanics formalize these questions mechanically, reinforcing narrative depth.

5. Exploration and Resource Management

  • Exploration in "Etherium Reclamation" is framed as high-stakes expeditions into "The Barrens." These missions are akin to Darkest Dungeon’s tension, emphasizing planning, resource scarcity, and risk-reward choices.
  • While many TTRPGs focus on dungeon crawling or world traversal, this system grounds exploration in thematic, world-specific mechanics like:
  • Navigating rogue automatons and mechanical hazards.
  • Salvaging aetheric relics with specific purposes in the broader world.

Inspiration

This idea of mine did not come out of nowhere. These are a few, if not all, sources of inspiration in the creation of this world and system.

Narrative Inspirations:

  1. Bioshock Infinite: The clash of advanced technology with societal decay and moral dilemmas.
  2. Mortal Engines by Philip Reeve: A dystopian world driven by massive, mobile steampunk cities and societal exploitation.
  3. Dishonored: Steampunk aesthetics mixed with moral ambiguity and oppressive systems of power.
  4. Philip K. Dick’s works: The ethical considerations of sentience, artificial intelligence, and humanity's use of technology.
  5. And sooo many more! I love steampunk and I love dystopia - I have a degree in it and everything - so many shows and films come to mind, as well as other systems. Agents of SHIELD as they went into the future. Warhammer 40k: Dark Heresy.

Mechanic Inspirations:

  1. Blades in the Dark:
  2. The faction system inspired the reputation and political influence mechanics.
  3. High-stakes, consequence-driven decision-making influenced the Corruption Points and Aether Points systems.
  4. Cyberpunk Red:
  5. Character customization inspired the aetheric implants, with an emphasis on trade-offs between power and risk.
  6. Numenera:
  7. Exploration-driven gameplay, where recovering old-world artifacts defines progress and survival.
  8. Genesys RPG System:
  9. Its modular skill trees and dice-pool mechanics influenced the customizability and flexibility of Etherium Reclamation’s skills.
  10. Shadow of the Demon Lord:
  11. The Corruption Points system is a nod to its corruption mechanic, but here, it is expanded to encompass physical, mental, and societal consequences. Which also exists in systems like Dark Heresy.

How "Etherium Reclamation" Expands the TTRPG Landscape

While many TTRPGs operate within well-defined genres (fantasy, cyberpunk, hard sci-fi), "Etherium Reclamation" marries steampunk and dystopian sci-fi, emphasizing their contradictions. It prioritizes personal and societal consequences through integrated mechanics and focuses on dynamic, reactive world-building where enemies and factions evolve in response to player actions.

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