Timekeeping in Aesontis | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Timekeeping

The Flow of Resonance Brings Time to Aesontis


Remove these ads. Join the Worldbuilders Guild

Comments

Author's Notes

Well. This is an interesting article. There's a mix of background and history in it. Realistically, this is going to be one of the most meta articles that I publish. However, the weird mixture of information in this article is all that I will really be explaining to the reader, with the exception of the individual language's words for hours or days or whatever. Hopefully you enjoyed!   (No Related Articles Necessary)   Holidays will be added to the calendar upon progression of cultural significance. This will include the season for which each month was designated.


Please Login in order to comment!
Dec 22, 2020 18:58 by Dr Emily Vair-Turnbull

Just one note: I think you meant either towards the end of the second millennia or the dawn of the third millennia at the beginning of the article. I think the dawn of the second millennia would be the early 1000s.   This is really interesting; I always love seeing how people do their calendars. I like the difference in notation between standard and absolute time. :)

Emy x   Etrea | Vazdimet
Dec 22, 2020 22:43 by Jacob Billings

Oh yeah! Thanks for catching that, it's one of those things that I remember incorrectly where I learn it wrong then learn it right but still remember I had it wrong and wind up being wrong again. Whoops. Thanks!   Ooh. Thank you very much, for both reading and the comment. I'm glad you enjoyed the little details of it, as those are often the most interesting to explore--even if it's less of a perfect plan and justification of random ideas.

Dec 22, 2020 22:40 by R. Dylon Elder

Im dreading doing this for my worlds but Love learning about it. Dont have much to really say or add, and I apologize. Its well done and I understand what you're going for, so there is that. Lol well done my friend.

Dec 22, 2020 22:45 by R. Dylon Elder

Aha! Ok so I am curious how resonators messing with time handle this. I actually had a major problem with this in expedition demeter where I had to figure out how time changes are handled. Perhaps haveming a section on how time cores effect time as a whole. Does it change only the area around them, or the universe. In other words, does altering time lead to some areas that are seconds minutes days behind?

Dec 22, 2020 22:49 by Jacob Billings

Don't worry. The hardest part is the calendar, which was actually one of the first things I did, since it requires logically measuring out days and splitting them up into fictional months--at least for me. The rest is just more fun, especially to figure out the logic behind my renaming of some things and not others. For example, I didn't realize that I kept unit names universal while the naming conventions were fictionalized. Similarly, I probably originally had a purpose, but the splitting of the months was an idea I came up with in-article. So that's fun. Thanks for taking the time out of your day to read my two articles! Much appreciated!

Dec 23, 2020 21:25 by Jacob Billings

Oh. I just spotted your comment about the influence of the Core of Time. I'm actually probably going to include the influence within the article on the core as there are 2 primary methods in which time can be altered: firstly, the Resonator can isolate the alteration to a singular object, locking it in place in respect to its location within the area -- meaning the rotation of the planet doesn't have an effect; to solve the "divisional" time problem, it becomes all or nothing. If a Resonator wants to slow an area itself, or accelerate it, they have to expend a large amount of energy. However, there is a contrast to this. Requiring the exact same amount of Resonance, a Ti Resonator can completely stop/accelerate time around themselves. This means it cannot be applied sectionally. The reasoning behind this skill not requiring more Resonance comes from the fact that, logically, it's far easier to slow everything than isolate it. Furthermore, one could argue that it simply applies to the Resonator themselves. Should a Ti Resonator wish to move group through time, they'd have to do an overall slowing of time and then use an individual-based opposite to bring those around them into the bubble of motion.   Additionally, because of the way that I have Ti expend Resonance, there are very few instances in which the Resonator has to utilize a partial slowing of time. The variance in cost is minimal--however, should a weaker Resonator attempt to alter the flow of time they may simply slow it as the smaller difference does mean that their Resonance requires a smaller regeneration period.   Altogether, these specific quirks of the Core of Time mean that, with pretty much only a singular exception I am writing up at the moment, time is constant. They can slow or accelerate it universally or individually, but, they cannot isolate the region in which the effect is experienced. At least, not without using an EXTREME level of Resonance to individually effect all of time around an area.   This doesn't affect time keeping as, while a clock's time could be disrupted if a Resonator specifically focuses on messing with that object, time itself remains intact. Some Vibrations could have a more localized effect, however, this effect wouldn't actually change the flow of time in the area. Instead, it would result in the conception of time around them being disrupted until reset by referencing areas around them.   There is one other quirk I'm going to be including which I'll probably not need a special article for. This quirk will be called something along the lines of timeline sustainment. It's a high level skill in which a Ti Resonator constantly is feeding a small amount of recyclable Resonance out. This means, should another Ti Resonator focus on them, they will be able to sense the flow and counteract it allowing them to enter the bubble of time alteration. This, however, does have a cost. For the individual attempting to disrupt the time-flow, they will be able to enter the bubble with the same cost as usual. However, attempting to disrupt the whole bubble or break free of a focused attack will pit the Resonator's Resonance directly against each other, bringing about an exponentially increasing about of Resonance until one Resonator is completely out of Resonance and needs to recharge. This isn't a quirk isolated to the Core of Time, however, the recharge period is. All Resonance is like a string, in some regard, where if someone else is using a length of string, you have to apply the same amount of your own string plus another length of the same amount in order to accomplish the task. It's a bit of a complex thought but, hopefully, this makes a bit of sense.