Timekeeping

The Flow of Resonance Brings Time to Aesontis

1.1.1944  
We're in an era of unprecedented peace and trade is booming between nations. Despite this, however, there is still a lot of cultural divide. While I am unable to heal the scar completely, as it is ingrained into society itself, I believe the next step toward a more global age of advancement is a standardized calendar and universal system for keeping track of days.
 
I've already received the backing of several large scientific organizations from across the world that offered to help implement the system. At this point, I've begun to gather information on what is known about each period of time to create this standard. I have already determined that I need to break it all into 388 days, the next step is breaking it down to months. We shall see how this bit goes as it will be the most difficult to properly create for uniformity.
 
-- Unknown
  For centuries, time was split; divided in organization, no nation agreeing to a standard measure for the passing of time. However, at the dawn of the third millennia during the age of Scholarly Education, an unknown scientist introduced the idea of bringing about a standard calendar; a calendar meant to transcend language and culture.   As trade grew in prevalence, this system of time was soon adopted into most cultures. It wasn't until nearly 2100 that the standardized system overtook all previous systems from native cultures, an event that was originally sparked by the Seven Core Nations that rose from the Scholarly Education Era. After that point, the system of time experience virtually no changes and has sustained itself through modern ages.

Writing Conventions

  With the introduction of the Standardized Aesontis Calendar, a singular system for writing out time was introduced. Based on the increasing intervals of time to allow for specificity to overtake generality, it's believed that the writing system was invented by the same person who created the universal calendar.   There are two specific forms in which the date is written, other variations relying upon the explicit naming of each time interval. The first form is the absolute date while the second is the standard date:   Absolute Date:
Second.Minute.Hour;Day.Month.Year   Standard Date:
Day.Month.Year | Second.Minute.Hour   The standard date is utilized by the majority of people in Aesontis. However, within legal or governmental documents, it's not uncommon for the absolute date to be used.

Aesontis Standardized Time

 
Time
  The keeping of time itself is a bit less standardized in regards to terminology as each language has its own terms. However, the units for which the terms apply are universal.   In Aesontian, each day is divided into 2 sections of 24 hours; each hour is divided into 60 minutes; each minute is separated into 60 seconds.
First introduced on the 24th of Vincte, 1945 PR. During this time, Aesontis was at the prime of the Scholarly Education Era, built upon a number of studies and implemented in order to properly organize time. In order for the best implementation, the terms for each month and each day of the week were standardized to be universal. Because of this, the origin of each word is primarily unknown as the knowledge surrounding the older languages have slowly faded away.
The standardized calendar separates the 388 days in each year into 10 months with a range of 36 to 43 days per month. Though some of the reasoning behind the divisions is clouded by history, what is known is that each month represents the beginning/end of different "seasons." Included among the standardized four seasons of temperature within Aesontis, regional seasons such as "harvest season" or "fishing season" are utilized to separate the more standardized seasonal variance.

Eras

 
"Eras" refers to the divide between ancient and recorded history, not the sociological eras established by historians
 

AnteResonance

 
To know what came before... well, that would be to know what even Resonance cannot touch.
  The period of time before Resonance is, for the most part, a mystery. While artifacts have turned up in the deep seas, many of them were so far destroyed by the time between the end of the AnteResonance period and the Age of Resonance that they crumbled at the touch of air. To this end, the unknown time before Resonance is referred to as AnteResonance, or AR, and is of much contention among the greatest scholars of Aesontis.

PostResonance

  Resonance, at least in a harnessable form, first came about in 1 PR. As if the world was enlightened in a single day, history began to be recorded across the globe. What caused this change is unknown, even those from the days of AnteResonance soon forgot of their lives before.   What is known is that Resonance always existed as the foundation for all of reality. It's the energy that flows between everything, bringing motion to space. However, it was not always harnessable. There was a time when it was simply there, unseeable and untouchable. This is the age of before, AnteResonance. However, PostResonance, or PR, is the age of all recorded history. An Age of Resonance. All records show that the beginning of this age was 1.1.1 and now humanity continues along within the Age of Resonance.
 
What happened before? Nothing. Or, at least, nothing we know. There may be artifacts of civilizations long dead and there may be footprints of what happened the days before Resonance erupted within the core of the planet. But, to know what happened before would be to know of the time before humanity. Not even those born before could remember, so it's best that we forget about it too.
— Unknown Historian
 

Calendar

As of 3714
 

Comments

Author's Notes

Well. This is an interesting article. There's a mix of background and history in it. Realistically, this is going to be one of the most meta articles that I publish. However, the weird mixture of information in this article is all that I will really be explaining to the reader, with the exception of the individual language's words for hours or days or whatever. Hopefully you enjoyed!   (No Related Articles Necessary)  

Holidays will be added to the calendar upon progression of cultural significance. This will include the season for which each month was designated.


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22 Dec, 2020 18:58

Just one note: I think you meant either towards the end of the second millennia or the dawn of the third millennia at the beginning of the article. I think the dawn of the second millennia would be the early 1000s.   This is really interesting; I always love seeing how people do their calendars. I like the difference in notation between standard and absolute time. :)

Emy x   Welcome to Etrea!
22 Dec, 2020 22:43

Oh yeah! Thanks for catching that, it's one of those things that I remember incorrectly where I learn it wrong then learn it right but still remember I had it wrong and wind up being wrong again. Whoops. Thanks!   Ooh. Thank you very much, for both reading and the comment. I'm glad you enjoyed the little details of it, as those are often the most interesting to explore--even if it's less of a perfect plan and justification of random ideas.

Give me a visit at my current project(s): Aesontis
Sage Dylonishere123
R. Dylon Elder
22 Dec, 2020 22:40

Im dreading doing this for my worlds but Love learning about it. Dont have much to really say or add, and I apologize. Its well done and I understand what you're going for, so there is that. Lol well done my friend.

Sage Dylonishere123
R. Dylon Elder
22 Dec, 2020 22:45

Aha! Ok so I am curious how resonators messing with time handle this. I actually had a major problem with this in expedition demeter where I had to figure out how time changes are handled. Perhaps haveming a section on how time cores effect time as a whole. Does it change only the area around them, or the universe. In other words, does altering time lead to some areas that are seconds minutes days behind?

22 Dec, 2020 22:49

Don't worry. The hardest part is the calendar, which was actually one of the first things I did, since it requires logically measuring out days and splitting them up into fictional months--at least for me. The rest is just more fun, especially to figure out the logic behind my renaming of some things and not others. For example, I didn't realize that I kept unit names universal while the naming conventions were fictionalized. Similarly, I probably originally had a purpose, but the splitting of the months was an idea I came up with in-article. So that's fun. Thanks for taking the time out of your day to read my two articles! Much appreciated!

Give me a visit at my current project(s): Aesontis
23 Dec, 2020 21:25

Oh. I just spotted your comment about the influence of the Core of Time. I'm actually probably going to include the influence within the article on the core as there are 2 primary methods in which time can be altered: firstly, the Resonator can isolate the alteration to a singular object, locking it in place in respect to its location within the area -- meaning the rotation of the planet doesn't have an effect; to solve the "divisional" time problem, it becomes all or nothing. If a Resonator wants to slow an area itself, or accelerate it, they have to expend a large amount of energy. However, there is a contrast to this. Requiring the exact same amount of Resonance, a Ti Resonator can completely stop/accelerate time around themselves. This means it cannot be applied sectionally. The reasoning behind this skill not requiring more Resonance comes from the fact that, logically, it's far easier to slow everything than isolate it. Furthermore, one could argue that it simply applies to the Resonator themselves. Should a Ti Resonator wish to move group through time, they'd have to do an overall slowing of time and then use an individual-based opposite to bring those around them into the bubble of motion.   Additionally, because of the way that I have Ti expend Resonance, there are very few instances in which the Resonator has to utilize a partial slowing of time. The variance in cost is minimal--however, should a weaker Resonator attempt to alter the flow of time they may simply slow it as the smaller difference does mean that their Resonance requires a smaller regeneration period.   Altogether, these specific quirks of the Core of Time mean that, with pretty much only a singular exception I am writing up at the moment, time is constant. They can slow or accelerate it universally or individually, but, they cannot isolate the region in which the effect is experienced. At least, not without using an EXTREME level of Resonance to individually effect all of time around an area.   This doesn't affect time keeping as, while a clock's time could be disrupted if a Resonator specifically focuses on messing with that object, time itself remains intact. Some Vibrations could have a more localized effect, however, this effect wouldn't actually change the flow of time in the area. Instead, it would result in the conception of time around them being disrupted until reset by referencing areas around them.   There is one other quirk I'm going to be including which I'll probably not need a special article for. This quirk will be called something along the lines of timeline sustainment. It's a high level skill in which a Ti Resonator constantly is feeding a small amount of recyclable Resonance out. This means, should another Ti Resonator focus on them, they will be able to sense the flow and counteract it allowing them to enter the bubble of time alteration. This, however, does have a cost. For the individual attempting to disrupt the time-flow, they will be able to enter the bubble with the same cost as usual. However, attempting to disrupt the whole bubble or break free of a focused attack will pit the Resonator's Resonance directly against each other, bringing about an exponentially increasing about of Resonance until one Resonator is completely out of Resonance and needs to recharge. This isn't a quirk isolated to the Core of Time, however, the recharge period is. All Resonance is like a string, in some regard, where if someone else is using a length of string, you have to apply the same amount of your own string plus another length of the same amount in order to accomplish the task. It's a bit of a complex thought but, hopefully, this makes a bit of sense.

Give me a visit at my current project(s): Aesontis