TORSO or CHEST Slot- Wondrous Items- Descriptions in Aertrea | World Anvil
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TORSO or CHEST Slot- Wondrous Items- Descriptions

Torso Slot Wondrous Items:

 


ALL TOOLS VEST

1,800 GP AURA faint conjuration CL 1st WEIGHT 5 lbs.
This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest’s command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.
CONSTRUCTION REQUIREMENTS COST 900 GP Craft Wondrous Item, summon instrument


BANDAGES OF RAPID RECOVE
RY

200 GP AURA faint conjuration CL 1st WEIGHT 1 lb.
These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest, regardless of activity (Core Rulebook 191). A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
CONSTRUCTION REQUIREMENTS COST 100 GP Craft Wondrous Item, cure light wounds, lesser restoration, stabilize  


BOLT SHIRT

Price (Item Level): 5,000 gp (9th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) conjuration Activation: Move (command) Weight: —
Golden lightning bolts are embroidered along the sleeves of this sturdy tunic of blue linen. You can teleport (with no chance of error) to any location within 60 feet, as long as you have both line of sight and line of effect to that destination. A harmless trail of crackling sparks traces the path from your original location to your des- tination, making it obvious where you have landed.
You can’t use the shirt to move into a space occupied by another creature, nor can you teleport into a solid object; if you attempt to do so, the shirt’s acti- vation is wasted. You can bring along objects weighing up to your maximum load, but you can’t bring another creature with you. This ability functions once per day.
Prerequisites: Craft Wondrous Item, dimension door. Cost to Create: 2,500 gp, 200 XP, 5 days.


Burnoose of a 1,001 Thorns

Price (Item Level): 3,000 gp (7th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — and swift (comm
and) Weight: 2 lb. Thousands of strange pores cover this robe of thick green cloth, making it look like the parched skin of some desert plant. A burnoose of 1,001 thorns grants you a +1 enhancement bonus to your existing natural armor bonus. (A creature without natural armor has an effective natural armor bonus of +0.)
You also gain a +4 bonus on saves to resist becoming dehydrated from heat or exposure (but gain no protection from desiccation damage, such as a horrid wilting spell, or spells that cause you to become dehydrated). This is a continuous effect and requires no activation.
When activated, a burnoose sprouts hundreds of sharp thorns, which last for 5 rounds. Any creature that strikes you with a natural weapon or makes a grapple check against you (except to escape your grapple or pin) takes 1d6 points of piercing damage from the needles. This ability functions once per day.
Prerequisites: Craft Wondrous Item, skin of the cactus (Snd 120). Cost to Create: 1,500 gp, 120 XP, 3 days


FIERY TUNIC

Price (Item Level): 5,000 gp (9th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) conjuration Activation: — and swift (command) Weight: 2 lb.
This eye-catching tunic shifts and moves like liquid flame. A crystal shard burns a brilliant red in the middle of the chest, fused seamlessly with the cloth of the shirt. A fiery tunic grants you resistance to fire 5. This is a continuous effect and requires no activation.
When you activate the tunic, it gener- ates a fire shield, as the spell (warm shield effect only), that lasts for 5 rounds. In addition, any melee weapons you hold while the fire shield is active are treated as flaming weapons (DMG 224). You can deactivate this effect at any time with another swift action. This ability func- tions once per day.
Prerequisites: Bind Elemental (ECS 51) or Craft Wondrous Item, planar binding. Cost to Create: 2,500 gp, 200 XP, 5 days.  


FORMLESS VEST

Price (Item Level): 3,200 gp (8th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) transmutation Activation: Immediate (mental) Weight: —
This simple tunic seems misshapen, but it actu- ally fits perfectly well. A formless vest allows you to briefly make your body amorphous, allowing you to avoid particularly deadly strikes. Once per day, you can activate this vest to take half of the damage dealt to you by a critical hit or sneak attack. You can activate the vest after damage has been determined, but before it has actually been dealt. Prerequisites: Craft Wondrous Item, gaseous form.
Cost to Create: 1,600 gp, 128 XP, 4 days.

Hair Shirt of Suffering

Price (Item Level): 3,400 gp (8th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) conjuration Activation: — and standard (command) Weight: 1 lb.
Layers of coarse brown horsehair make up this stiff, crudely woven shirt. A hair shirt of suffering provides a +1 enhancement bonus to your existing natural armor. (A creature without natu- ral armor has an effective natural armor bonus of +0.) This is a continuous effect and requires no activation.
You can also activate the shirt to use cure serious wounds on any creature other than yourself (healing 3d8+9 points of damage). This ability functions once per day.
Prerequisites: Craft Wondrous Item, barkskin, cure serious wounds. Cost to Create: 1,700 gp, 136 XP, 4 days.  


Impervious Vestment

Price (Item Level): 34,000 gp (16th) Body Slot: Torso Caster Level: 18th Aura: Strong; (DC 24) evocation Activation: — and standard (command) Weight: 3 lb.
This black silk robe is embroidered with adamantine thread in an elegant waterfall pattern.
An impervious vestment grants a +5 armor bonus to your Armor Class. This is a continuous effect and requires no activation.
In addition, you can command it once per day to create a blade barrier as a ringed wall of whirling blades only (20 feet high, up to 90 feet in diameter, centered on your current location). This effect lasts for 18 minutes or until dismissed as a standard action. As long as you wear the vestment, you can pass through your barrier without harm, though you receive no such protection against any other  

Lightning Tunic

Price (Item Level): 8,000 gp (11th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) evocation Activation: Swift (command) Weight: 1 lb.
A pattern of lightning bolts adorns this fine, blue linen tunic.
A lightning tunic allows you to punish attackers with crackling electricity. This tunic has 3 charges, which are renewed each day at dawn. Spending 1 or more charges creates an electrical field around your body, which deals electricity damage to anyone striking you with a natural attack or nonreach melee weapon. This effect lasts for 3 rounds once activated, and it does not harm you or your gear.
  • 1 charge: 2d6 points of electricity damage.
  • 2 charges: 3d6 points of electricity damage.
  • 3 charges: 4d6 points of electricity damage.
Prerequisites: Craft Won- drous Item, shocking grasp. Cost to Create: 4,000 gp, 320 XP, 8 days.  


MANTLE OF FAITH

76,000 GP AURA strong abjuration CL 20th WEIGHT —
This holy garment bears the varied religious icons and favored colors of a specific faith. When worn over normal clothing, it grants damage reduction 5/evil to the character wearing it.
CONSTRUCTION REQUIREMENTS COST 38,000 GP Craft Wondrous Item, stoneskin


MANTLE OF IMMORTALITY

50,000 GP AURA strong transmutation CL 17th WEIGHT 1 lb.
This elegant cape, trimmed in gold in a pattern resembling an ancient maze, forestalls the negative effects of aging. The wearer no longer suffers penalties to Strength, Dexterity, and Constitution from being of middle age or older (Core Rulebook 169). The penalties return if the robe is removed (or its powers suppressed), and the sudden weight of years is so traumatic that the wearer must make a DC 20 Fortitude save or be exhausted for 24 hours. Donning the robe again removes the age penalties, but does not remove this exhaustion, which must pass on its own or be remedied with magic.
CONSTRUCTION REQUIREMENTS COST 25,000 GP Craft Wondrous Item, greater age resistance


MANTLE OF SPELL RESISTANCE

90,000 GP AURA moderate abjuration CL 9th WEIGHT —
This light mantle bears a variety of mysterious symbols. When worn over normal clothing or armor, this magical garment grants the wearer spell resistance 22 (House rule: add your CHA to this benefit).
CONSTRUCTION REQUIREMENTS COST 45,000 GP Craft Wondrous Item, spell resistance  


RAGS OF RESTRAINT

Price (Item Level): 3,200 gp (8th) Body Slot: Torso Caster Level: 5th Aura: Faint; (DC 17) conjuration Activation: Swift (command) Weight: —
The ancient strips of cloth that make up this ragged shirt are dirty and tattered. Rags of restraint allow you to channel ki power to heal your own injuries. When you activate this item, you must either expend a daily use of your Stunning Fist feat (if you are a monk) or a daily use of your ki power class feature (if you are a ninja). Doing so heals you of damage equal to your monk or ninja level (or the sum of both if you have both classes).
Prerequisites: Craft Wondrous Item, cure serious wounds, wholeness of body or ki power. Cost to Create: 1,600 gp, 128 XP, 4 days.  


ROGUE’S VEST

Price (Item Level): 18,000 gp (14th) Body Slot: Torso Caster Level: 13th Aura: Strong; (DC 21) divination Activation: — Weight: 1 lb.
This slick-looking black vest is made of supple, well-worked leather. Its buttons are carved of dull black glass and seem to absorb light rather than reflect it.
While wearing this vest, you gain a +2 competence bonus on Hide and Move Silently checks, and a +2 competence bonus on Reflex saves. In addition, if you have the skirmish, sneak attack, or sudden strike ability, you deal an extra 1d6 points of damage when making such an attack.
Prerequisites: Craft Wondrous Item, cat’s grace, invisibility, true strike. Cost to Create: 9,000 gp, 720 XP, 18 days.  

SEPULCHRAL VEST

Price (Item Level): 2,000 gp (6th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) abjuration Activation: Immediate (command) Weight: —
The smell of fresh graves and decaying lilies clings to this vest. Sometimes jokingly dubbed “gravedigger’s shirts,” these items help characters who battle undead. When activated, a sepulchral vest grants you a +5 sacred bonus on saves against any effect generated by an undead creature for 1 round. This ability functions three times per day.
Prerequisites: Craft Wondrous Item, death ward. Cost to Create: 1,000 gp, 80 XP, 2 days.


SHADOW MANIPLE

Price (Item Level): 3,700 gp (8th) Body Slot: Arms Caster Level: 7th Aura: Moderate; (DC 18) illusion Activation: Swift (command) Weight: —
Actually a small rift between the Plane of Shadow and the Material Plane, a shadow maniple allows characters adept at shadow magic to derive healing from their use of such magic. When you cast a spell with the shadow descriptor, or whenever you cast a spell with the shadow descriptor, you can activate the maniple to heal damage equal to the level of the spell or mystery. A shadow maniple functions three times per day.
Prerequisites: Craft Wondrous Item, shadow conjuration or any apprentice mystery. Cost to Create: 1,850 gp, 148 XP, 4 days.
   


SHIRT OF ANGELS

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) transmutation Activation: — Weight: 1 lb. Activation: — Weight: 1 lb.
This sturdy cotton shirt has bone stays that reinforce its shape. This shirt grants you damage reduction 3/bludgeoning. Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 4,500 gp, 360 XP, 9 days.


SHIRT OF CHAINS

Price (Item Level): 9,000 gp (12th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 1 lb.
This silken shirt is looped with lengths of fine silver chain in an intricate pattern. This shirt is composed entirely of soft, white feathers like those from an angel’s wings. Despite its composition, a shirt of angels is as durable as the sturdiest homespun. This item grants you damage reduction 3/evil. Prerequisites: Craft Wondrous Item, righteous might. Cost to Create: 7,500 gp, 600 XP, 15 days.


SHIRT OF BONE

Price (Item Level): 9,000 gp (12th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation
This shirt grants you damage reduction 3/piercing. Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 4,500 gp, 360 XP, 9 days.

SHIRT OF DEMONSKIN

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) transmutation Activation: — Weight: 1 lb.
This leathery shirt is composed of bits of demon- skin sewn together with a rough stitch. This shirt grants you damage reduction 3/good.
Prerequisites: Craft Wondrous Item, righteous might. Cost to Create: 7,500 gp, 600 XP, 15 days.


SHIRT OF THE FEY

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 1 lb.
This light blue shirt is made of material so fine it seems like gossamer. Embroidery along the neckline and cuffs depicts leaves and fl owers. The faint scent of grass envelops it. When donned, a shirt of the fey fades away, becoming almost impossible to see. This shirt grants you damage reduction 3/cold iron.
Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 7,500 gp, 600 XP, 15 days.


SHIRT OF THE INEVITABLE

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) transmutation Activation: — Weight: 10 lb.
This metal sheath covers the chest and shoulders This shirt is actually the metallic chest- plate from one of the constructs of Mechanus—a noble inevitable. It grants you damage reduction 3/chaotic.
Prerequisites: Craft Wondrous Item, righteous might. Cost to Create: 7,500 gp, 600 XP, 15 days.


SHIRT OF IRONSKIN

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 10 lb.
This shirt is made of interlocking iron plates. This shirt grants you damage reduction 3/adamantine.
Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 7,500 gp, 600 XP, 15 days.

SHIRT OF THE LEECH

Price (Item Level): 8,000 gp (11th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) conjuration Activation: — and immediate (command) Weight: 1 lb.
This blood-red, silk shirt looks as though it was tailored to be form-fitting. Whenever a healing spell of 4th level or lower is cast within 30 feet of you, you instantly recognize the spell being cast. This is a continuous effect and requires no activation.
As an immediate action, you can acti- vate a shirt of the leech to gain the effect of any healing spell cast within 30 feet of you, instead of the spell affecting its intended target. If the spell would normally affect more than one creature, you choose which target does not gain the effect. You must have line of sight to both the caster and the target to use this effect. This ability functions three times per day.
Prerequisites: Craft Wondrous Item, mass cure light wounds. Cost to Create: 4,000 gp, 320 XP, 8 days.


SHIRT OF THE MOON


Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 1 lb.
This shirt is made of gleaming, silvery material that feels like cool silk to the touch. This shirt grants you damage reduction 3/silver.
Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 7,500 gp, 600 XP, 15 days.


SHIRT OF RESILIENCE

Price (Item Level): 12,000 gp (13th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 3 lb.
This sturdy leather shirt is laced with a green leather cord. This shirt grants you damage reduction 3/magic.
Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 6,000 gp, 480 XP, 12 days.    


SHIRT OF SLAADSKIN

Price (Item Level): 15,000 gp (14th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) transmutation Activation: — Weight: 1 lb.
This lightweight, brightly colored shirt is made from a rubbery, pebbled hide. This shirt is made from the skin of a slaad. It grants you damage reduction 3/lawful.
Prerequisites: Craft Wondrous Item, righteous might. Cost to Create: 7,500 gp, 600 XP, 15 days.  


SHIRT OF THE TREANT

Price (Item Level): 9,000 gp (12th) Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: — Weight: 1 lb.
This vest is made of woven leaves and laced with a strong vine. The leaves that make up the fabric of this shirt were gathered from living treants. This shirt grants you damage reduction 3/slashing.
Prerequisites: Craft Wondrous Item, stoneskin. Cost to Create: 4,500 gp, 360 XP, 9 days.  


SURCOAT OF VALOR

Price (Item Level): 4,000 gp (8th) Body Slot: Torso Caster Level: 5th Aura: Faint; (DC 17) transmutation Activation: — Weight: 1 lb.
This is a fine blue linen surcoat, with gold and white trim and a golden dragon rampant emblazoned on the chest. If you are a knight (PH2 24), a surcoat of valor grants you various benefits associ- ated with your challenge ability. You can increase the save DC of your knight’s challenge by 1.
If you also wear a magic item that provides a bonus on Will saves (or on all saves), the duration of your knight’s chal- lenge increases by 1 round.
Despite the described appearance, a surcoat automatically changes its colors and image to match your official symbol or heraldry.
Prerequisites: Craft Wondrous Item, eagle’s splendor. Cost to Create: 2,000 gp, 160 XP, 4 days.  


Tabard of the Great Crusade (Pelor Relic)

Price (Item Level): 5,500 gp (10th) Body Slot: Torso Caster Level: 20th Aura: Strong; (DC 25) conjuration Activation: — and move (manipulation see text Weight: 1 lb.
This silvery tabard is emblazoned with a stylized sunburst design. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed conflict. When you wear one of these garments over armor, you and every ally within 20 feet gains a +1 morale bonus on saving throws, provided that you are lawful neutral, lawful good, lawful evil, or neutral. This is a continuous effect and requires no activation.
Relic Power: If you have established the proper divine connection, a tabard of the great crusade also provides you with damage reduction 5/evil. Furthermore, any ally other than you who grasps the hem of the tabard (a move [manipula- tion] action) can gain the benefit of a heal spell. This ability functions once per day.
To use the relic power, you must wor- ship Pelor or Tyr. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal.  

Tunic of Steady Spellcasting

Price (Item Level): 2,500 gp (7th) Body Slot: Torso Caster Level: 3rd Aura: Faint; (DC 16) transmutation Activation: — Weight: 1 lb.
This earth-colored tunic is sturdy, though the material is as soft as silk. Around the neck, wrists, and hem are runes of stability stitched in gold thread. You gain a +5 competence bonus on Con- centration checks. Despite the name, the tunic’s bonus applies on all Concentration checks, not just those made to cast spells.
Prerequisites: Craft Wondrous Item, bear’s endurance. Cost to Create: 1,250 gp, 100 XP, 3 days.  


   


POISONER’S JACKET, GREATER

58,000 GP AURA strong conjuration and necromancy CL 15th WEIGHT 4 lbs. This jacket has the abilities of a lesser poisoner’s jacket, and once per day the wearer can create a vial that reproduces the effect of any poison in the Core Rulebook that costs 4,000 gp or less. The jacket’s poison always looks like a murky lime fluid. This poison becomes inert after 1 hour.
CONSTRUCTION REQUIREMENTS COST 29,000 GP Craft Wondrous Item, major creation, poison


POISONER’S JACKET, LESSER

12,000 GP
AURA faint conjuration and necromancy CL 5th WEIGHT 3 lbs. Three times per day, the wearer of this dark jacket can create a vial containing one dose of any poison from the Core Rulebook that costs 300 gp or less. The jacket’s poison always looks like a murky amber fluid. This poison becomes inert after 1 hour.
CONSTRUCTION REQUIREMENTS COST 6,000 GP Craft Wondrous Item, minor creation, poison

PROPHET’S PECTORAL

6,000 GP AURA faint divination CL 3rd WEIGHT 1 lb.
The sacred stones, graven star-patterns, and wisdom-writings on this chestplate increase the wearer’s chance of success with augury, divination, and contact other plane. The wearer adds 1d6 to the d% roll each time she uses such a spell. When casting commune or commune with nature, the wearer may ask one additional question or gain one additional piece of information.
CONSTRUCTION REQUIREMENTS COST 3,000 GP Craft Wondrous Item, divination, guidance

QUICK RUNNER’S SHIRT

1,000 GP AURA faint transmutation CL 5th WEIGHT —
This shirt is made of gossamer-thin fabric embroidered with winged feet. Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions. A character must wear this shirt continuously for 24 hours before he can activate this ability
CONSTRUCTION REQUIREMENTS COST 500 GP Craft Wondrous Item, haste


 


SHIRT OF IMMOLATION

8,000 GP AURA moderate evocation CL 10th WEIGHT 1 lb.
Whenever the wearer is grappling (whether on the offense or defense), this shirt automatically bursts into flame, dealing 1d6+10 points of fire damage every round to anyone grappling the wearer. The flames do not harm the wearer and last one round (though it continues to burn if the wearer is still grappling after one round). The shirt burns for a maximum of 10 rounds per day. These rounds do not need to be consecutive.
CONSTRUCTION REQUIREMENTS COST 4,000 GP Craft Wondrous Item, fire shield
 


SNAKESKIN TUNIC

8,000 GP AURA moderate abjuration and transmutation CL 8th WEIGHT 2 lbs.
A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
CONSTRUCTION REQUIREMENTS COST 4,000 GP Craft Wondrous Item, cat’s grace, delay poison


SPECTRAL SHROUD

26,000 GP AURA moderate necromancy CL 5th WEIGHT — 222 This thin, bleached cloth covers the wearer’s entire torso. Some also cover the wearer’s face, but don’t interfere with the wearer’s vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using see invisibility. Once per day, the wearer can become incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. The wearer can’t attack while incorporeal, but can dismiss the effect as a move action.
CONSTRUCTION REQUIREMENTS COST 13,000 GP Craft Wondrous Item, hide from undead, see invisibility



TUNIC OF DEADLY MIGHT

6,000 GP AURA faint evocation CL 3rd WEIGHT 2 lbs.
This tunic is crafted from golden thread, and has silver-hemmed sleeves. The wearer gains a +2 bonus to Combat Maneuver Defense against disarm and sunder combat maneuvers. Once per day as a swift action he can apply the effects of the thundering weapon special ability (Core Rulebook 472) to a successful critical hit against the target of his challenge.
CONSTRUCTION REQUIREMENTS COST 3,000 GP Craft Wondrous Item, blindness/deafness, mage armor


UNFETTERED SHIRT

10,000 GP AURA moderate abjuration and transmutation CL 7th WEIGHT —
This loose, often ruffled, shirt is cut in a style designed to avoid hindering its wearer’s movement. Once per day on command, the wearer can gain the benefits of freedom of movement for 10 minutes.
CONSTRUCTION REQUIREMENTS COST 5,000 GP Craft Wondrous Item, cat’s grace, freedom of movement


Vest of the Archmagi

Price (Item Level): 200,000 gp (25th) Body Slot: Torso Caster Level: 20th Aura: Strong; (DC 25) no school Activation: — and swift (command) Weight: 2 lb.
  This gold-brocaded, burgundy garment seems fit to be worn by the gods themselves. The vest of the archmagi is legendary. It fills the dreams of every apprentice sent to clean the ink pots and dust the tomes, but rumors of this item are unfounded. Whispering in the bunkrooms of the Academy at night, after the oil lamps are quenched and curfew has long passed, eager apprentices claim that a vest of the archmagi provides its wearer with continuous defensive bonuses equivalent to the most potent bracers of armor (+8 armor bonus to AC) and cloak of resistance (+5 resistance bonus on saving throws).
  It is also said that the vest provides its wearer with the continuous ability to overcome the magical defenses of her enemies (+2 enhancement bonus on caster level checks made to overcome spell resistance), and that it allows him to recall up to three arcane spells that he had previously prepared and cast (as a pearl of power, except that it can be used for any spell up to 9th level and activating it requires only a swift action).
  Finally, it is suggested, the wearer of the vest of the archmagi could expend a prepared arcane spell or spell slot to heal himself of damage equal to five times the level of the spell so expended. This act requires but a moment’s thought (a swift action), and can be repeated as often as desired throughout the day.
  Sadly, these stories obviously have no basis in reality, for such an item would undoubtedly be prized above all others by any mage with the resources to craft one. Of course, as a thing of myth, the vest of the archmagi can’t be created. But if it could, it might possibly have the follow- ing prerequisites and costs.
  Prerequisites: Craft Wondrous Item, wish. Cost to Create: 100,000 gp, 8,000 XP, 200 days.

 


VEST OF DEFENSE

Price (Item Level): 2,000 gp (6th) Body Slot: Torso Caster Level: 3rd Aura: Faint; (DC 16) transmutation Activation: Swift (command) Weight: 1 lb.
  This snug-fitting vest is crafted from the skin of a huge tan-and-black snake. A vest of defense improves your ability to dodge attacks. When activated, this vest improves the dodge bonus to AC granted by fighting defensively, the total defense action, or the Combat Expertise feat by 2. Using more than one of these techniques doesn’t provide more than a +2 bonus. This bonus lasts for 1 round. This ability functions three times per day.
  Prerequisites: Craft Wondrous Item, cat’s grace. VestmentsCost to Create: 1,000 gp, 80 XP, 2 days.


VEST OF ESCAPE

5,200 GP AURA faint conjuration and transmutation CL 4th WEIGHT —
This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.
CONSTRUCTION REQUIREMENTS COST 2,600 GP Craft Wondrous Item, knock, grease


Vest of the Master Evoker

Price (Item Level): 10,000 gp (12th) Body Slot: Torso Caster Level: 9th Aura: Moderate; (DC 19) evocation Activation: Swift (command) Weight: 2 lb.
This black silk vest is heavy with moonstone and jacinth beadwork sewn into arcane pat- terns on the back.
Crackling with power, a vest of the master evoker intensifies arcane evoca- tion spells you cast. Many an ambitious evoker sees gaining this vest as a rite of passage, much like casting his first magic missile or fireball, and among elite warmages (CAr 10) it serves as an unparal- leled status symbol.
Three times per day, you can activate the vest to enhance the next arcane evocation spell you cast before the end of your turn. That spell deals additional damage equal to twice its spell level, and the save DC of the spell increases by 2. This damage is of the same type as normal for the spell (or, if the spell deals more than one type of damage, of any one of those types at your discretion). If the spell doesn’t normally deal damage, this use of the vest has no effect.
In addition, you can apply the effect of any sudden metamagic feat (CAr 83) you know to any evocation spell you cast from a wand or staff as if you were cast- ing the spell yourself. Doing this requires no activation, but uses up that feat’s daily of ebonsilk use as normal.
Prerequisites: Craft Wondrous Item, Spell Focus (evocation) or evoker, able to cast at least five evocation spells, two of which must be 5th level or higher. Cost to Create: 5,000 gp, 400 XP, 10 days.


VEST OF RESISTANCE

Price (Item Level): 1,000 gp (4th) (+1 4,000 (8th) (+2 9,000 (12th) (+3 16,000 (14th) (+4 25,000 (15th) (+5) Body Slot: Torso Caster Level: 10th Aura: Moderate; (DC 20) abjuration Activation: — Weight: 1 lb.
This elegantly styled white leather vest is edged in silver piping and has silver buttons. A vest of resistance offers magical protection in the form of a +1 to +5 resistance bonus on saving throws.
Prerequisites: Craft Wondrous Item, resistance. Cost to Create: 500 gp, 40 XP, 1 day (+1 2,000 gp, 160 XP, 4 days (+2 4,500 gp, 360 XP, 9 days (+3 8,000 gp, 640 XP, 16 days (+4 12,500 gp, 1,000 XP, 25 days (+5).

Vestments of the Ebonsilk (Llolth relic)

Price (Item Level): 5,000 gp (9th) Body Slot: Torso Caster Level: 20th Aura: Strong; (DC 25) abjuration Activation: — Weight: 1 lb.
These lightweight black robes are covered in a silvery spiderweb tracery. The clasp at the neck is a silver brooch shaped like a spider with amethyst eyes. Thus far, the only known vestments of ebonsilk have been found in the possession of drow clerics. If you are chaotic evil, neutral evil, or chaotic neutral, wearing these vestments grants you a +2 resistance bonus on saving throws. Relic Power: If you have established the proper divine connection, the vest- ments also grant you a continual spider climb effect. To use the relic power, you must wor- ship Lolth. If you have at least 7 HD, you also gain a continual freedom of movement effect.
Prerequisites: Craft Wondrous Item, Sanctify Relic, freedom of movement, spider climb. Cost to Create: 2,500 gp, 200 XP, 5 days.


VEST OF SURGERY

3,000 GP AURA faint conjuration CL 5th WEIGHT 4 lbs.
This emerald vest has four prominent and bulging pockets along its front. The wearer is always treated as if using a healer’s kit when making Heal checks (Core Rulebook 161). Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit point damage.
CONSTRUCTION REQUIREMENTS COST 1,500 GP Craft Wondrous Item, lesser restoration, creator must have 5 ranks in Heal


VEST OF THE VENGEFUL TRACKER

6,000 GP AURA faint divination CL 5th WEIGHT 3 lbs.
This green-and-brown vest has pockets sewn along its length, each with a tiny lodestone button. The wearer feels a surge of heroism when she tracks down prey. She gains a +1 morale bonus on the first attack and damage rolls made with weapons against creatures she has successfully tracked within the previous 24 hours. If her target is flat-footed, this bonus increases to +2. If her target is also her favored enemy, she gains a +4 bonus on critical hit confirmation rolls against the target. CONSTRUCTION REQUIREMENTS COST 3,

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