Swim Skill in Aertrea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Swim Skill

General Skills Rules: Taking 10: If you are not threatened or distracted you can take 10 on a roll. • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure. • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check. • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.   Swim (STR)(Armor Check Penalties DOUBLED) Retries: Yes Requires: make a swim check at the start of your turn when you are in the water.
  • Swim: if successful you may swim out to have you speed as a full round action or a quarter of your speed as a move action. If you fail by 4 or less you make no progress, if you fail by 5 or more you slip under the water.
  • Holding Your breath: rounds twice Constitution score (not modifier) but only if you do nothing other then move actions or free actions. If you take standard or full round actions it reduce the duration you can hold your breath an additional round. At the end of your breath, make a DC 10 CON check every round with an cumulative +1 DC per check. If you fail you begin to drawn. 
  • Accelerated Swimming: move your speed as a full round action.
  • Diving into Water: with a DC 15 swim or tumble check deals no damage as long as the water is 10’ deep per 30 fallen, DC +5 per 50’ of dive.
  • Extra Breath: as a move action you can prepare to submerge on a DC 15 check to add 4 rounds to the duration you can hold your breath.
  • Swim Speed: you move through water at your swim speed without swim checks, may take 10 on swim checks, may use run action, and gain +8 racial bonus to swim checks.
  • Calm Water DC 10 
  • Rough Waters DC+10
  • Stormy Waters DC+15 
  • Accelerated swimming, DC+10
  • Dive into water for no damage 15 DC to dive safely per 50’ of dive +5
  • Draw 4 Rs of extra breath DC 15 

Comments

Please Login in order to comment!