Rules- Feats: Monstrous Feats in Aertrea | World Anvil
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Rules- Feats: Monstrous Feats

Monstrous Racial Feats

Feat Requirements Benefits
  • Ability Focus Special Attack The DC for a special attack is +2.
  • Awaken Resistance Con 13, Dragon/giant Gain SR = HD, take this feat again, you gain SR +2.
  • Awesome Blow 25 STR, IBR, large+ As standard, -4 melee, hit smaller deals dam, ref = damage or knocked 10’
  • Clinging Breath CON 13, breath weapon BW clings deals ½ damage next R, recharge +1 R.
  • Corrupted Wildshape undead, wildshape Use wildshape for undead form, don’t gain CON, retain undead immunities.
  • Eldritch Claws STR 15, BA 5, Natural attacks = magic, BA 10 = +2 silver, BA 15 also +3 cold iron, BA 20 Also +4 adamantine
  • Empowered Ability Damage CHA 11, undead, supernatural ability to drain or damage an ability score All numeric variables associated w/ a supernatural ability to drain/damage ability score are empowered.
  • Endure Blows CON 19, Dragon/Giant Type, Toughness Gain DR 2/- that stacks with any other type of DR
  • Enlarge Breath CON 13, breath weapon Increases size of breath weapon by +50%. Increases recharge wait +1 round.
  • Entangling Exhalation Dragonblood, BW BW ½ damage but all entangled, 1d6/R lasts 1d4 R.
  • Flyby Attack Fly speed Make a move action with standard action at any point during the move.
  • Ghostly Grasp CHA 15, incorporeal may wield, use or wear items as if you were not incorporeal
  • Heighten Breath CON 13, Breath Weapon Increase DC of breath weapon +1 max of your CON, each +1 recharge +1
  • Improved energy Drain CHA 15, Energy drain SU when you bestow a negative level, +1 on skills, ability, attacks, saves 1 hour.
  • Improved Multi-attack 3 or more natural attack Your secondary natural attacks have no penalty to attack rolls.
  • Improved Natural Armor Natural armor, CON 13 Natural armor +1, may take this feat multiple times, it stacks.
  • Improved Natural Attack Natural weapon, BA +4 Choose a natural attack, the damage die improves one step.
  • Improved Snatch Snatch special ability You can grab a creature two sizes smaller.
  • Improved Speed STR 13, dragon/magical beast Fly speed is +20, all other movement rates are +10’.
  • Knockback Imp Bull Rush, PA, Large+ or Powerful Build W/ hit w/PA, free bull rush w/- to hit from PA as + to BR, don’t move with enemy.
  • Large and In Charge Natural reach 10+, large+ W/AoO moving in threatened area, also bull rush, +1 per damage, win push back 5’ and they can’t move further this round.
  • Life Drain CHA 13, energy drain W/ negative level, loses HP = CHA & you gain as temporary HP for 1H
  • Lingering Breath CON 15, clinging breath +1 recharge, BW lingers as same shape cloud for 1, deals ½ 2nd round
  • Maximized Breath CON 17, Breath Weapon If you use your breath weapon as full round maximized & +3 to recharge
  • Multi-Attack 3 or more natural attacks. Secondary natural attacks have only a -2 penalty not -5.
  • Multi-snatch STR 17, imp grapple/grab Can maintain a grapple with only -10 penalty to not be FF.
  • Multi-Weapon Fighting Dex 13, 3+hands As two weapon fighting for a creature with three or more arms.
  • Positive Energy Resistance undead type Gain positive energy 10 (10 HD = 20, 20 HD = 30 resistance)
  • Quickened Breath CON 19, breath weapon Recharge +4, use breath weapon as free action.
  • Quicken Spell-like Ability SLA 1/r, 3/D, choosen SLA use as free action, use on SLA = ½ CL -4.
  • Recover Breath breath weapon recharge Reduce recharge rate by -1, min 1, stacks with metabreath.
  • Rend 2 claw attacks, PA If hit 2 claws, extra damage = claw damage + 1 ½ STR.
  • Shape Breath CON 13, BW, size small+ Recharge +1 to change cone to line, line to cone.
  • Shock Wave STR 13, power attack, size huge or larger, Giant or Dragon, As FR, strike solid surface, shockwave rad 5’/racial hit die, bull rush vs every creature, fail = prone.
  • Snatch Size huge or larger Start a grapple (as improved grab) w/claw or bite attacks, inflict auto dam
  • Spreading Breath Con 15, shape breath, small+ Recharge =2, BW is spread 10’ small +5 per size bigger.
  • Tail Sweep Knockdown Tail sweep attack Those who fail their save against your tail sweep are knocked prone.
  • Whirlwind Tail Sweep Tail sweep attack Tail sweep attack is a full circle not semi-circle.
  • Wingstorm Str 13, fly sped 20, hover, power attack, size large or larger, As FR hover beat wings creating a cylinder with radius/height dependant on size: Large 30 height and 10’ radius with severe winds, huge cylinder 50’ high and 20 radius with windstorm strength winds, gargantuan 80 feet high with a 40’ radius and hurricane strength winds, and a colossal creature creates a cylinder 100’ high with a 60 radius and tornado strength winds. Maintain as FR, lasts 1 R after completion.

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