Rules- Feats: Epic Only Feats
Epic Only Feats:
Feat Requirements Benefits
- Additional Magic Item Slot CL 21 pick magic item slot, can have +1 items in that slot.
- Armor Skin CL 21 +2 natural armor, stacks, can take multiple times.
- Automatic Metamagic CL 21, metamagic feat, Choose metamagic, auto apply to 1-3, next 4-5, +2 spell levels each after, Spellcraft 25, Does not increase spell level.
- Bonus Domain CL 21, 9th divine, Gain access to another domain provided by deity.
- Combat Archery CL 21, point blank shot Your ranged attacks do not provoke attacks of opportunity.
- Damage Reduction CL 21, CON 21 DR 3/-, stacks, can take multiple,
- Dire Charge CL 21, imp, initiative In 1st round of combat, charge and gain pounce.
- Epic Fortitude CL 21 +4 to fortitude saves.
- Epic Prowness CL 21 +1 on all attack rolls
- Epic Reflexes CL 21 +4 on reflex saves
- Epic Skill Focus CL 21 Choose skill, +10 to that skill
- Epic Spell Focus CL 21, greater spell focus +2 to DCs of that spell school
- Epic Toughness CL 21 Gain +20 hit points, stacks, can take multiple
- Epic Will CL 21 +4 on will saves
- Fast Healing CL 21, CON 25 gain fast healing +3, stacks, can take multiples
- Greater Charisma CL 21 +1 to charisma
- Greater Constitution CL 21 +1 to constitution
- Greater Dexterity CL 21 +1 to dexterity
- Greater Intelligence CL 21 +1 to intelligence
- Greater Strength CL 21 +1 to strength
- Improved Spell Capacity CL 21, 9th spells, spellcraft 24 Provides 1 spell of spell level 1 above highest, gain bonus spells from ability Use slots for spells modified by metamagic feats.
- Sneak attack of opportunity CL 21, SA or SS 8d6 apply sneak attack of sudden strike on attacks of opportunity.
- Spellcasting Harrier CL 21, combat reflexes Those casting defensive against you do so at -1 per ½ character level.
- Superior Initiative CL 21, improved initiative Additional +4 to initiative
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