Rules- Feats: Divine Feats in Aertrea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Rules- Feats: Divine Feats

Divine Feats- General

Feat Requirements Benefits
  • Aligned Channeled Energy Channel Energy W/opposing alignment ChE harms outsiders.
  • All Hail…What’s His Face, the most Holy, Goblin, Channel Energy you may choose a divine feat from a god other then your own, you gain all the benefits of this feat. You may change the feat chosen after 24 hours of "meditation".
  • Command Undead Channel Negative Energy CNE to enslave undead, will DC 10 + ChE LV + CHA.
  • Extra Channeling Channel Energy +4 channel energy per day, additional give +2 usages per day.
  • Divine Weapon ChE, Non-True Neutral. As swift, ChE give melee matching holy, unholy, anarchic or axiomatic.
  • Glorious Weapon ChE standard, 2 ChE allies in 60’ weapons/natural alignment for DR for 1 M.
  • Improved Channel ChE The DC of you channel energy ability is +2.
  • Turn Undead ChPE Standard, ChE, undead in 30’ will DC 10 +1/2 ChELV + CHA or panic 1 M.
Divine Feats- Asmodeus
  • Commands of the Tyrant Asmodeus, ChE As standard, use ChE cast command, 5 ChE greater command at 10th.
  • Divine Might of the Hells ChE, PA, Thyrm/Asmodeus As free, ChE add CHA to weapon dam 1R, #10th 2ChE attks & Dam 1FR
Divine Feats- Azuth
  • Divine Defiance Azuth. 3 ChE as immediate to counter spell, don’t have to ready.
  • Domain Spontaneity cleric domain, Azuth Pick Domain, can convert spells into domain spells with ChE.
Divine Feats- Bahamut
  • Divine Justice ChE As swift, ChE, USNT melee +2d6 damage (will or shaken) vs. evil outsiders
  • Dragonfire Channeling CHA 11, ChE, 15’ cone fire 1d6/2 ChE Lvs, reflex for ½
Divine Feats- Beast, The
  • Claws of the Beast As move, ChE - claws at5th +1, at10th keen, silver +3, at15th adamantine +5, R= CHA.
  • Divine Destruction The Beast or Gruumsh As swift ChE each melee reduces armor/natural by 1 for 1 M.
Divine Feats- Corelleon
  • Corelleon’s Path Corelleon, Channel Energy As standard. ChE touch to give trackless step & woodland stride, 10M/ChE
  • Divine Arrow Corelleon, ChE, dex 13 As swift ChE sacred bonus to damage = CHA w/ranged USNT.
Divine Feats- Celestian
  • By the Light of the Moon ChE, Celestian ChE as move, low light x4, darkvision 30, M = CHA. atepic see in darkness
  • Divine Speed ChE, Celestian ChE as swift, +20 enhanc speed, R = CHA. at6th 2 for +20, at12th 3 for +30
Divine Feats- Gruumsh
  • Eye of Gruumsh ChE, Gruumsh, Spot 3, listen 3 ChE as swift, blindsense 30’ 1 R.
  • Sacred Vengeance ChE, Gruumsh .as free ChE USNT all melee +2d6
Divine Feats- Istus
  • Weaver’s Shears Istus, ChE, character lv 12, 1/D as immediate, 3 ChE to reroll a d20 when failure would be lethal.
  • Lady’s Luck ChE, Istus As swift, 3 ChE 1 M, damage rolls with below average rolls raise to average
Divine Feats- Lolth
  • Betrayal of Lolth Lolth, ChE, BA +3, As swift, ChNE gain SA +1d6 per ChNE, max 1d6 per 2 cleric levels.
  • Lolth’s Poison Lolth. ChE, Use ChE weapon attack is poisoned, STR damage = ½ character level.
  • Divine Feats- Madriel
    • Armor of the Divine Light ChE, Tyr or Madriel. As immediate, 3 ChE self, allies 30’ +2 AC +1/4 Lvs, 1 M.
    • Healer’s Hands ChE, Madriel or Yondalla. As swift, 3 ChE self fast heal 1 + 1/5 Lvs, 1 M, auto if 0 HP, transfer FR
    Divine Feats- Mare
    • Mare’s Touch ChE, Mare, As standard, ChE w/touch water breathing or air breathing or buoyancy
    • Queen’s Servant ChE, Mare Stand +2 ChE, sum water elemental 1-5 small 6-10 med 11-15 LG16-20 huge
    Divine Feats- Mask
    • Pierce the Darkness ChE, darkvision, Mask As standard, ChE double range of darkvision, M = level. atepic 10M/L
    • Shadow’s Strike ChE, Mask, Immediate + 2 ChE, +1d6 SA R = CHA, up to 1d6/2 CL Rogue-can blind
    Divine Feats- Moradin
    • Divine Shield ChE, shield prof., Moradin As move + ChE, +CHA to shield bonus, R = ½ CL. Paladin = class LC
    • Fist of Moradin ChE,. Moradin, 1/R, 2 ChE, next attack + damage = ChE damage, fort save or daze 1 R.
    Divine Feats- Nerull
    • Lay to Rest ChE, Nerull or Pelor As free +ChE , deal +2d6 damage vs undead UEoT. Spells vs. undead +1/die
    • Reaper’s Forbearance ChE, Nerull, Immediate + ChE reroll save vs death effect or die hard for 1 M
    Divine Feats- Orcus
    • Charnel Miasma ChNE, Orcus As standard, + 2 ChE then swift, 1/R will or shaken then panicked.
    • Death’s Grasp ChE, Orcus, As swift + 1 ChE melee weapon neg. energy, fort save of neg level,.
    Divine Feats- Pelor
    • Sacred Radiance ChE, Level 5, Pelor Standard, ChE 60’ light 10 M, nonevil +2 saves fear, poison, disease, death,Evil takes -2 saves vs fear.
    • Spurn Death’s Touch ChE, Pelor standard + ChE heal 1d4 ability damage, paralysis or neg lv if from undead.
    Divine Feats- Tiamat
    • Ten Covetous Eyes ChE, Tiamat, standard + ChE +4 appraise/knowledge, & uncanny dodge, 2nd ChE impr.
    • Wings of The Queen ChE, Tiamat, CL 6 Standard + ChE wings 1M/CHA, fly 30 good atepic 10M/CHA
    Divine Feats- Thyrm
    • Divine Rage ChE, Thyrm, rage, as swift, +3 ChE able to rage, still cast spells/channel, atepic cast any rage
    • Size of Thyrm ChE, Thyrm, Standard = 2 ChE as enlarge person spell.
    Divine Feats- Tharzidun
    • Beloved by the Darkness ChE, Tharzidun, ChE to gain see in darkness M/CHA, atepic also blindsense
    • Touched by the Madness ChE, Tharzidun, Standard, ChE, melee touch, will save or confusion 1M
    Divine Feats- Tyr
    • Armor of the Divine Light ChE, Tyr or Madriel. As swift 1 ChE DR 5/- USNT, paladin 1R/CHA, Epic DR 10/-
    • Tyr’s Will ChE, Tyr. Swift 2 ChE weapon gains axiomatic for 1R/CHA
    Divine Feats- Vecna
    • Breath of the Lich ChE, Vecna + 2 ChE, double radius and used d8s.
    • Vecna’s Sacrifice ChE, Vecna, Religion 5, spellcraft 5, As immediate 1+1 ChE/Lv to not lose necro, abjur, or div spell.
    Divine Feats- Yondalla
    • A Mother’s Work ChE, Yondalla, Standard 1 ChE, touch remove fatigue, exhaustion sickness at10 dazzle, staggered, nauseated at Epic poison, disease
    • Yondalla’s Harvest ChE, Yondalla, Standard ChE tp purify food and water, lv 10 2 ChE create food and water.

    Comments

    Please Login in order to comment!