Overland Movement
Overland Movement/Long Distant/Mounts:
- Walk is 3 miles an hour and can do so for 8 hours a day.
- Hustle is 6 miles a day and can do so for 1 hour.
- Going over these time results in a ‘forced march’ make CON check DC 10 + 2 extra hour (or 5 per extra hour for hustle) is required. Failure inflicts 1d6 nonlethal damage and becomes fatigued.
- Walk (speed 20) 2 16
- Walk (Speed 30) 3 24
- Walk (Speed 40) 4 32
- Hustle (Speed 20) 4 32
- Raft/barge, poled ½ 5
- Keelboat, rowed 1 10
- Rowboat, Rowed 1 ½ 15
- Sailing Ship 2 48
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