Open Lock Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
- Very Simple Lock DC: 20
- Good Lock DC: 30
- Average Lock DC: 25
- Amazing Lock DC: 40
- Quick lock pick- as move action DC: +20
- Without Thieves’ Tools DC: +2
- Masterwork Thieves’ Tools DC: -2
Comments