Open Lock Skill in Aertrea | World Anvil
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Open Lock Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check. 
  Open Lock (Dex, Trained Only) Retries: Yes, each attempt after the first imposes a -2 frustration penalty, that lasts for 24 hours or until the character gains a level. Requires: a full round action.   Action and DC: 
  • Very Simple Lock DC: 20 
  • Good Lock DC: 30
  • Average Lock DC: 25 
  • Amazing Lock DC: 40
  • Quick lock pick- as move action DC: +20 
  • Without Thieves’ Tools DC: +2
  • Masterwork Thieves’ Tools DC: -2 

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