Move Silently Skill
General Skills Rules:
Taking 10: If you are not threatened or distracted you can take 10 on a roll.
Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
“1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
“20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
Move Silently (Dex)(Armor Check Penalties)
Retries: No
Requires: as part of a move action.
- Moving Silently: Opposed by listen checks by anyone who might hear you.
- Move silently at half Sped -
- Move Silently at more then ½ speed but less then full DC:-5
- Move Silently at full speed DC:-10
- Move silently running or charging DC:-20
- Noisy Terrain (scree, bog, undergrowth, rubble) DC:-2
- Very Noisy Terrain (Dense undergrowth, deep snow DC:-5
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