Listen Skill in Aertrea | World Anvil
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Listen Skill

General Skills Rules: Taking 10: If you are not threatened or distracted you can take 10 on a roll. Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure. “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check. “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.   Listen (WIS) Retries: yes, retrying to hear something you failed to hear earlier is a move action. Requires: a standard action or less.
  • Listening requires your listen check to exceed a set DC or a move silently check of someone else. If you beat the DC by 10 ore more, you can make out what is being said if you understand the Language.
  • Determine Distance Away (RoS 132) with a DC 25 check determine within 10% distance to sound.
  Circumstances and DCs" 
  • A battle DC: +10 
  • People talking -
  • Person in Medium armor, slowly moving, trying to be quiet DC: 5 
  • Unarmored person, slow pace, trying to be quiet DC: 10
  • People Whispering DC: 15 
  • A cat Stalking DC: 19
  • Owl gliding in for a kill DC: 30 
  • Through a Door DC: +5
  • Through a Stone Wall DC: +15 Per 10’ distance +1
  • DC: +5. Listener Distracted Per 30’ Distance underwater Li
  • Light Seas or Moderate River +10 
  • Light Surf, Moderate Sea, Loud river +10
  • Heavy Sea, Thundering River +15 
  • Land Creature Underwater +10

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