Listen Skill
General Skills Rules:
Taking 10: If you are not threatened or distracted you can take 10 on a roll.
Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
“1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
“20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
Listen (WIS)
Retries: yes, retrying to hear something you failed to hear earlier is a move action.
Requires: a standard action or less.
- Listening requires your listen check to exceed a set DC or a move silently check of someone else. If you beat the DC by 10 ore more, you can make out what is being said if you understand the Language.
- Determine Distance Away (RoS 132) with a DC 25 check determine within 10% distance to sound.
- A battle DC: +10
- People talking -
- Person in Medium armor, slowly moving, trying to be quiet DC: 5
- Unarmored person, slow pace, trying to be quiet DC: 10
- People Whispering DC: 15
- A cat Stalking DC: 19
- Owl gliding in for a kill DC: 30
- Through a Door DC: +5
- Through a Stone Wall DC: +15 Per 10’ distance +1
- DC: +5. Listener Distracted Per 30’ Distance underwater Li
- Light Seas or Moderate River +10
- Light Surf, Moderate Sea, Loud river +10
- Heavy Sea, Thundering River +15
- Land Creature Underwater +10
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