Identify Magic Items Meta-skill
General Skills Rules:
• Taking 10: If you are not threatened or distracted you can take 10 on a roll.
• Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
• “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
• “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
Identify Magic Items: (Meta-skill: Appraise, knowledge, spellcraft)
((Appraise + Appropriate Knowledge (Religion, Arcane, Mysticism) + Spellcraft)/3)
Retries: None until skills have increased.
Requires: Usually one hour of study.
Synergy: if you possess the corresponding Craft feat for the item you are trying to identify, you gain a +2 on the check to identify.
Action and DC:
- Quick Identify- 10 minutes of study DC:+10
- Lucky Guess- 1 minute of study DC:+20
- Identify Spell Completion Item- matches class DC:15
- Identify spell completion Item- no class match DC:25
- Identify Wondrous Item- minor DC:15
- Identify wondrous item- medium DC:20
- Identify Wondrous Item- Major DC:25
- Identify armors or armor- standard DC:15
- Identify armors or armor- specific DC:20
- Identify Armors or Armor- Unique DC:25
- Identify Ring DC:18
- Identify Rod DC:18
- Identify Artifact DC:30
Comments