Handle Animals Skill in Aertrea | World Anvil
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Handle Animals Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check. 
  Handle Animals (CHA)(Trained Only) Retries: Yes Requires: varies
  • Untrained: if no ranks you can still use to handle or push domestic animals but can’t train other animals.
  • Synergy: If you have 4 or more ranks in handle animal gain +2 to ride and wild empathy checks.If an animal has taken damage, nonlethal damage or ability score damage, DCs +2.
  • Handle an Animal: command an animal to perform a task or trick it knows. This is a move action.
  • Rear a Wild Animal: DC provided in the description of the monster, may handle three such creatures at once.
  • Push an Animal: get an animal to perform a task or trick it doesn’t know but is physically capable of. Can also be used to force an animal on a forced march or to hustle for more then one hour. Requires a full round action (druids or rangers can handle animal companion as a free action and push it as a move action).
  • Teach and Animal a Trick : requires 1 week and a successful checks.
Trick DC:
  • Attack DC:20 
  • Come DC:15 
  • Defend DC:20
  • Down DC:15 
  • Fetch DC:15 
  • Guard DC:20
  • Heal DC:15 
  • Perform DC:15 
  • Stay DC:15
  • Track DC:20
  • Work DC:15 
  • Assist Attack* DC:20
  • Assist Defending* DC:20 
  • Assist Track * DC:20 
  • Hold* DC:20
  • Home* DC:20 
  • Hunt* DC:15 
  • Steal* DC:20
  • Subdue* DC:20 
  • Warn* DC:20
  • Train an Animal for a Purpose: teach an animal a preselected set of known tricks
  • Combat Riding DC:20 
  • Fighting DC:20 
  • Guarding DC:20
  • Heavy Labor DC:15 
  • Hunting DC:20 
  • Performance DC:15
  • Riding DC:15 
  • Advanced Fighting DC:20 
  • Defensive Guarding DC:20
  • Thievery DC:20 

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