Gather Information Skill in Aertrea | World Anvil
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Gather Information Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
  Gather Information (CHA) Retries: Yes   Requires an evening’s time to find out basic information about the area. The higher the check, the better the information. Requires 1d4+1 hours and an equal among of gold. You may try again.   Synergy: 5 or more ranks in the appropriate Knowledge Geography grants you +2 on gather information checks in that area.   Information DC
  • Gain basic information about area’s rulers, resources, religion, and current events DC 10
  • Gain information about a specific group or event in the area that is commonly known DC 12
  • Gain information about a specific group or event in the area that is not commonly known DC15
  • Gain information about a specific group or event in the area that is secretive. DC25
  • Learn general rumors DC 5
  • Learn specific rumors DC15
  • Get Directions to a specific location that is not commonly known DC 15
  • Get Directions to a specific Location that is known by only a few DC 25

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