Gather Information Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
- Gain basic information about area’s rulers, resources, religion, and current events DC 10
- Gain information about a specific group or event in the area that is commonly known DC 12
- Gain information about a specific group or event in the area that is not commonly known DC15
- Gain information about a specific group or event in the area that is secretive. DC25
- Learn general rumors DC 5
- Learn specific rumors DC15
- Get Directions to a specific location that is not commonly known DC 15
- Get Directions to a specific Location that is known by only a few DC 25
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