Escape Skill in Aertrea | World Anvil
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Escape Skill

General Skills Rules:   Taking 10: If you are not threatened or distracted you can take 10 on a roll.   Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.   “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check. “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.    Escape Artist (DEX)(Armor Check Penalty   Requires: either full round or a standard action usually, Retry: yes.   Escape: Use escape artist to get free of certain situations.   Synergy: 5 ranks in escape artist gives you +2 to use rope to bind, 5 ranks in use rope gives +2 escape artist to escape bonds.   Action DC Time
  • Escape Grapple Vs. grapple check as full round action
  • Tied up Binder’s Use rope +10, requires 1 minute
  • entangle Spell DC 20, full round
  • Snare Spell DC 23
  • Manacles DC 20 1 minute
  • Master work Manacles DC 35 1 minute
  • Tight Space DC 20 1 minute 
  • Quick Escape ropes/manacles +10 DC 5 Rounds
  • Quick Escape net, entangling plants +10 DC Standard 
  • Quick Escape grapple, pin, DC +10 Move Action 

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