Disguise Skill
General Skills Rules:
Taking 10: If you are not threatened or distracted you can take 10 on a roll.
Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
“1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
“20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
Disguise (CHA)
Requires: you are required to make a disguise check opposed by another’s spot check to determine how well you appear who you are trying to be. This may be as a result of a spell or a manufactured disguise, which takes 1d3x10 minutes of work.
Synergy: 5 or more ranks in bluff gives +2 in disguise.
Disguise DC modifiers include:
- minor detail only +5,
- different gender -2,
- different race -2,
- different age category -2. If impersonating a particular person, the viewer’s familiarity modifies their spot check:
- would recognize on sight +4,
- friends or associates +6,
- close friends +8,
- intimately familiar +10.
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