Disable Skill in Aertrea | World Anvil
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Disable Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
  Disable Device (INT)(Trained Only)   Requires 1 round up to 2d4 rounds,   Retries: yes, each attempt after the first has a -2 cumulative frustration penalty.   Disable Device: the roll is made in secret. If you fail by 5 or more, the trap is sprung or you believe you’ve disabled it but you have not. THIS IS ROLLED BY THE DM.   Bypass a Trap (CoAD) take -10 penalty to implement a bypass that allows your allies to bypass it again later.   Quick Disable (CoAD) reduce the time to a full round action with a +20 to the DC.   Action and DC:
  • Jamming a lock 10 1R
  • Tricky Device- wagon wheel 15 1d4R
  • Disarming a trap 20+ 2d4R
  • Disarm complex trap or device 25 2d4R
  • Quick Disable +20 FR
  • Bypass a trap-implement a bypass for allies -10 2d4R
  • Leave no trace of tampering +5 -
  • Disarm Magical Trap 25+ Spell Level 2d4R

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