Disable Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
- Jamming a lock 10 1R
- Tricky Device- wagon wheel 15 1d4R
- Disarming a trap 20+ 2d4R
- Disarm complex trap or device 25 2d4R
- Quick Disable +20 FR
- Bypass a trap-implement a bypass for allies -10 2d4R
- Leave no trace of tampering +5 -
- Disarm Magical Trap 25+ Spell Level 2d4R
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