Diplomacy Skill in Aertrea | World Anvil
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Diplomacy Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
  Diplomacy (CHA)     Requires: 1 full minute, Retries: Possibly   Change the Attitude of Others: a successful diplomacy may change the attitude of an NPC. This is only possible when the NPC is not currently hostile. See the table Below.   Pleading your case: when two sides are trying to give their arguments make opposed rolls.   Quick Diplomacy may be done as a full round action but you take -10 on the role.   Mediate (CoAD 99) requires a full day (maybe done in an hour at -10) to make two hostile sides friendly towards each others, add the leader of each sides diplomacy to the DC and additional -5 if of different race.   Initial Attitude And DC to make:   Initial            To Indifferent                To Friendly                  To  Helpful
Unfriendly 15 25 40
Indifferent 1 15 30
Friendly - 1 20
Helpful - - 1

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