Concentration Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
- Casting A spell DC: 10 + spell level
- Taking continuous damage DC: 10 + ½ damage
- Damage during an action DC:10 + damage
- Distracted by non-damaging spell DC of distracting Spell
- Vigorous Motion DC:10
- Violent motion DC:15
- Extraordinarily violent motion DC:20
- Entangled DC:15
- Grappled or pinned DC:15+ 2x SL
- High winds + rain or sleet DC:5
- Wind = hail, dust or debris DC:10
- Severe weather from spell DC of spell
- Psionic Focus DC:20
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